If you have any questions or comments, feel free to post them.
Posted 28 July 2015 - 10:15 PM
If you have any questions or comments, feel free to post them.
Posted 28 July 2015 - 10:58 PM
Knowing myself, I will probably try to sign up, be unable to get a working demo out, and completely fail. Oh, well!
Posted 28 July 2015 - 11:40 PM
Knowing myself, I will probably try to sign up, be unable to get a working demo out, and completely fail. Oh, well!
A demo isn't required for the expo. It's a really nice thing to have, but it's not a requirement.
Posted 29 July 2015 - 03:37 AM
Where would I go about submitting? Also, is it alright if I submit before the expected date, 1st October?
Posted 29 July 2015 - 04:07 AM
We'll set up a dropbox for submissions when we're ready to accept them. We won't be able to accept early submissions, though. Why not put the extra time into a little extra polish?
Posted 29 July 2015 - 05:45 AM
Yes! This will be a perfect opportunity to show off more of what I've got.
Let's hope this year will be another successful year to me just like last year. Amy Rose 3 will be in da house
Posted 29 July 2015 - 08:12 AM
Yes! It's official!
I'm signing up, guys!
As with the past few expos, despite earlier expos allowing members to feature tilesets, tiles, etc, the expo is specifically for showing off unfinished quests.
Just a possible suggestion: could there not be other expos for other things, or sub-subforums in this expo (or later ones) for other projects? I mean, that's probably more work for you admins, but it could work if enough people were working on tilesets etc.
Posted 29 July 2015 - 03:31 PM
Posted 29 July 2015 - 07:09 PM
Hmm, looks like the perfect opportunity to see how I can enhance my project to see if I'm on the right track or if I'll end up with another dud. I'm wondering how long of an expo/demo would be "too long". See, when I did Adam's Quest II back for the Winter 2014 Expo, it was practically half a quest and easily 6+ hours of blind gameplay. With what I have currently, I'm guessing, based on someone completing a demo of mine, it would take a blind player about 1 1/2 to 2 1/2 hours to get through it completely. But yeah, I think I'll give it a few more runs through, add one or two more little things, then call it an expo.
Also, when submitting for it, should the thread title just be the quest name only? For instance, if I'm calling it "Adam's Crazy Unprofessional Quest", would I just make the thread title "Adam's Crazy Unprofessional Quest"? And for the record, that's NOT what its name it, just using an example.
Posted 29 July 2015 - 07:18 PM
Yeah, that'll do. We'll have a dropbox for submissions set up by the time we're ready. Be sure to attach $20 as well, of course.
Posted 29 July 2015 - 08:49 PM
I won't be signing up, but I'll sure as heck be playing the quests!
Posted 29 July 2015 - 09:00 PM
Yes!! My plan worked! I'm so excited! I think I'm going to try to start a (real) project and get it out there. Good luck to everyone eventually entering!!!
Posted 29 July 2015 - 09:04 PM
Would a video showing off some "mechanics" of a quest (such as planned items and how they'll work) be fine for the expo?
Posted 29 July 2015 - 10:59 PM
You could definitely do that. Ultimately, it's up to you how you want to present it. I would still recommend that you have other information available, whether you just want to talk about quest development, if there's a story that's planned, and definitely screenshots. (or concept art, which I remember at least one person doing in the past) Even if you have that kind of information available already on your Quest Project page or have shown some screenshots in the Official Screenshot Thread, it'd be really good to have it there when there's gonna be a lot of traffic when the expo launches. In fact, here's what I think was a great presentation, regarding all of that.
Just a possible suggestion: could there not be other expos for other things, or sub-subforums in this expo (or later ones) for other projects? I mean, that's probably more work for you admins, but it could work if enough people were working on tilesets etc.
I feel like the main issue with this is just that there wouldn't be enough demand for it. New tilesets are uncommon, and loose tiles and music are on the smaller side. It makes the most sense for the expo to feature quests, and because I'm hungry right now, I'll use this metaphor: we want people to show off their main dish, not the appetizer or side salad. Is that to say that people don't put enough work into tilesets, tiles, or music? Heck no. But quests are definitely the backbone of our community.
Posted 30 July 2015 - 03:00 AM
I'll try entering this year with my main project. I'll just present new information, screens and maybe a video, no demo though. This will be my first expo, so I'm sorta nervous but not really.
Quick question: is there going to be a "best..." poll this time around? I'm not sure how to feel about that honestly and I remember it being a thing in past expos.
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