ALttP Guard Dudes
#16
Posted 08 December 2008 - 10:48 AM
#17
Posted 08 December 2008 - 11:10 AM
#18
Posted 08 December 2008 - 12:11 PM
Well, that would be for the bush. You need to create a new npc, then place it on the screen. Then read the setups. I'm not sure about the way it should be animated though... I would have needed those graphics in the first place though before making it...
EDIT-Place the initial position of the enemy with a flag.
Anyway, it compiles fine, but I haven't tested it.
Edited by lucas92, 08 December 2008 - 09:00 PM.
#19
Posted 08 December 2008 - 01:22 PM
#20
Posted 08 December 2008 - 01:23 PM
#21
Posted 08 December 2008 - 01:26 PM
#22
Posted 08 December 2008 - 01:44 PM
I know it's possible to set the step and aspeed paramters of an NPC, but they're very buggy I'm afraid.
If you change the step of an octorok, for instance, it suddenly gains the ability to walk off the screen...
You'd probably be better off making an invisible NPC with was the 'Other Floating' type, then having the script move that, and using the ffc or an eweapon (or even DrawTile I suppose) for the sprite.
#23
Posted 08 December 2008 - 01:49 PM
Well, I'll try to get it work.
EDIT-Removed script, see newest version.
That might be working.
EDIT-Nah, it's not working... There are no graphics at all!
Edited by lucas92, 08 December 2008 - 09:00 PM.
#24
Posted 08 December 2008 - 03:30 PM
EDIT-
IT WORKS!
EDIT-Removed script, see newest version.
Wow. I can't believe it I've finally done it.
EDIT-Modified a little bit the script to make it work better.
Edited by lucas92, 08 December 2008 - 08:59 PM.
#25
Posted 08 December 2008 - 06:55 PM
I'm gonna try it out, right now.
EDIT:
It works!! Only problem is that the bush takes a while to go away after it dies...but no biggie!!
EDIT 2:
I'm trying to upload a demo for it, but I'm on dial-up...so this might be a while.
EDIT 3:
Here's a sloppy demo:
http://download216.m...2/ALttPbush.qst
Edited by Molten Onyx, 08 December 2008 - 07:31 PM.
#26
Posted 08 December 2008 - 07:17 PM
#27
Posted 08 December 2008 - 07:27 PM
Ok, try that one. I just added one sentence. That should do the job.
EDIT-Well, you didn't set it up right... The territory you've entered is too big. just put 2. Also, you need to have a blank tile as your ffc in the editor. Because it works fine for me...
EDIT-That's my fault. Now it should be all fixed.
Edited by lucas92, 08 December 2008 - 08:59 PM.
#28
Posted 08 December 2008 - 08:15 PM
#29
Posted 08 December 2008 - 08:27 PM
EDIT-Updated script, see my newest post.
Now it should work.
Edited by lucas92, 09 December 2008 - 05:00 PM.
#30
Posted 09 December 2008 - 11:09 AM
But he disappears faster now when he dies, so that's good!
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