Hey all.
Does anyone know exactly what order Link's tiles are animated in when using Z3 animation? There is little information here, and, from what I understand, the first frame of 9 is a stationary frame. The next eight frames should animate, and they do, but.. Well, I'm not sure if they are supposed to animate in order, or not, but I basically made a video outlining my problem/ question. So, are Link's tiles supposed to animate in order, or are they supposed to jump all over the place, and omit frames altogether like seen below? I can't clearly see all the numbers I used to test, since it goes so quick, but it may be using 9 frames, but it does not seem to be using 9 unique frames. I really, really want to use Z3 animation for a smooth effect, and mainly to have a standing idle frame, but it is weirding me out, and looks kind of broken. I don't want to bother making unique frames for my little OC here if they can't all show up.
EDIT: Video might be a bit blurry atm, it is still processing.
I also have questions about the attack frames, and all that, but that will come later if I can get through this first . I really don't want to resort to using BS animation cause it flips tiles (I think? Haven't tested at the time of typing yet) and 2-frame Classic animation is too simple.
Thanks a million, guys.