I was thinking of a new weapon ZC could use, what about a Biggoron Sword? In addition to having a one-handed sword, you can also switch to a two-handed sword that disables whatever button it's not assigned to. (You would need the rule for selecting an A button item to be checked to switch swords).
I'm not really requesting anything, just throwing out an idea. I'm not sure if there is already a forum for that.
Biggoron Sword
Started by
Chakaa
, Jul 07 2011 11:21 AM
3 replies to this topic
#1
Posted 07 July 2011 - 11:21 AM
#2
Posted 07 July 2011 - 11:30 AM
I'm willing to give this a try after I finish the OOS facade boss.
Here we go!
Here we go!
CODE
global script biggoronsword{
void run(){
while(true){
if(GetEquipmentA() == BIGSWORD){
Link->InputB = false;
}
else if(GetEquipmentB() == BIGSWORD){
Link->InputA = false;
}
Waitframe();
}
}
}
void run(){
while(true){
if(GetEquipmentA() == BIGSWORD){
Link->InputB = false;
}
else if(GetEquipmentB() == BIGSWORD){
Link->InputA = false;
}
Waitframe();
}
}
}
Edited by blackbishop89, 08 July 2011 - 09:02 AM.
#3
Posted 07 July 2011 - 09:09 PM
You might've forgot a curly brace after "while(true)".
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