- When Link touched a tile with flag 98, it would stop receiving player input, making Link stop and the player would lose control over him.
- When Link then touched flag 99, the player's control of Link would be regained - you can move normally again.
- These flags are also supposed to detect if the change they are trying to execute (freeze or regain movement) is already valid, doing nothing if that is the case. (i.e., if Link's already frozen, flag 98 does nothing more to him; if the player has control over Link, flag 99 does nothing.)
Edited by Sylph, 12 March 2011 - 05:12 PM.