I want a Shutter I can put anywhere on the screen. I'm using Gameboy graphics, so it only needs to be one tile in size.
If Link enters the screen on top of the shutter, it will push him out of the way before closing. So if the shutter is on the edge of the screen, it can seal him in like a NES door. Since there are four possible directions, this could be handled by an argument that determines which way it will push Link.
It should have an argument for when it will re-open with three possible settings:
never (0),
when all enemies are killed (1),
all secrets are triggered (2).
This way, one screen can have multiple Shutter FFCs, anywhere I want, and they don't all have to do the same thing.
Shutter FFC for Interior DMaps
Started by
Dart Zaidyer
, Aug 21 2010 01:00 PM
4 replies to this topic
#1
Posted 21 August 2010 - 01:00 PM
#2
Posted 21 August 2010 - 01:04 PM
Would you prefer it to close when the player moves Link into the screen? Not have the screen forcibly move Link right away?
#4
Posted 18 June 2011 - 08:59 PM
Ring-a-ding ding, I still want this script! Can't anyone give me a hand, here?
#5
Posted 18 June 2011 - 10:38 PM
Tell you what, since I can use this for my quest as well, I can make a special script just for this.
Tomorrow. Its late tonight. I don't feel like opening ZQ right this second.
Tomorrow. Its late tonight. I don't feel like opening ZQ right this second.
Edited by Master Maniac, 18 June 2011 - 10:40 PM.
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