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Subscreens 101


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#61 Jared

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Posted 29 January 2011 - 10:46 AM

Could someone possibly make a guide on how to make good looking subscreens?

#62 Migokalle

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Posted 29 January 2011 - 10:54 AM

QUOTE(Lynker @ Jan 29 2011, 05:46 PM) View Post
Could someone possibly make a guide on how to make good looking subscreens?
Ahem. You realize this is like asking someone to create a guide on how to paint nice paintings, right?

You can't learn to be artistic from reading a guide. It's about being creative, and going where your hearts want you to... not learning from a wall of text. It's not the way it works. It's not possible, is what I am trying to say. Not humanly possible even. You can get a guide on how to make a subscreen (first post of this topic... it's what the topic is about after all), but you cannot get a guide on how to make it look good. That's up to the artistic side of you, if you have one. If you don't, you're out of luck icon_unsettled.gif Unless someone wants to make one for you, that is icon_smile.gif

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#63 Mero

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Posted 08 September 2011 - 09:34 AM

So Relic, are you ever going to do what you said above and make a html file and add images and stuff?

#64 Sheik

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Posted 08 September 2011 - 09:45 AM

Did you notice he said that in 2006 and isn't exactly active anymore since about 2009?

Edit: Wow, 2.5. is in beta stages since at least 2006.

Edited by Sheik91, 08 September 2011 - 09:46 AM.


#65 Mero

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Posted 08 September 2011 - 09:55 AM

QUOTE(Sheik91 @ Sep 8 2011, 09:45 AM) View Post

Did you notice he said that in 2006 and isn't exactly active anymore since about 2009?

Edit: Wow, 2.5. is in beta stages since at least 2006.


Yes I did, and also he was active last night if you check his profile.

#66 justin

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Posted 28 March 2013 - 04:22 PM

I've heard it isn't gravedigging to respond to an old pinned topic, if I'm doing something wrong this can be deleted and I'll start a new topic...


Anyways here's the question. I know how to put a counter next to an item (bombs, arrows, etc) on the Active Subscreen. I've seen some people who have done it on the passive subscreen for the selected item, but I can't figure out how to do this. Is this something they've scripted or is it simpler and I am just missing something?

#67 ZoriaRPG

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Posted 16 July 2013 - 02:42 AM

I skimmed this thread and didn't see this mentioned, so I expect I should warn people: Avoid using System Colours for counters! Certain CSets and some enemy types (e.g. Gleeock, Diddigger Kid, BS Dodongo, and others) will conflict with this (probably a bug) and make them invisible.

 

This invisibility doesn't revert when you leave the screen with the conflicting CSet either, although changing DMAPs and direct warps seem to cure it until you run into it again.

 

On the other hand, CSet 11 seems to be one of the safest to use.

 

Another tip: You can use Selector One to pass between objects anywhere on the subscreen, so you can have two or three areas that separate items into categories instead of just one big block.



#68 Zeldaria12

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Posted 27 October 2013 - 01:16 PM

http://www.purezc.ne...=60969&p=867157

 

 

Please reply to this.

 

I am new to Zelda Classic and its editor.

 

I need help. Please reply to my topic.

 



#69 David

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Posted 07 January 2014 - 07:42 PM

Hey guys! I just have a question. Can you copy some in a subscreen and paste it on the same subscreen? (sorry if I missed it somewhere).

 

Never mind, I found it. :)


Edited by DaviAwesome, 07 January 2014 - 07:44 PM.


#70 LikeLike on fire

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Posted 24 August 2014 - 07:05 AM

still kind of over my head




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