DATABASE DOWNLOAD
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SFX Download
Zelda Classic is an amazing program which spawned one of the greatest gaming communities on the net. Over the past 14 years, we've witnessed dozens of creative quests made by the community. Custom scripts, enhanced MIDIs, creative ZQuest tricks...we've seen it all. But in Zelda Classic's past decade, one thing has remained stagnant...and that is the default tileset.
Mind you, there are plenty of incredible classic tilesets out there but the default tileset has stayed the same. It's an antiquated old thing made 28 years ago and it really shows it's age. Full of mixed perspectives, poor palette allocation and lack of detail, it's about time it's gotten an update. And so I present a little personal project called "Koten", which is just Japanese for "Classic".
Koten aims to fix many of the problems of the Classic tileset while incorporating more robust pixel art techniques up to today's standards. You'll see copious anti-aliasing and a maximum amount of detail throughout. It will feature...
- 100% custom graphics - No edits, no recolors, no exceptions. A Koten quest will be exciting to play through to see all the new graphics.
- An Import-friendly setup - Great for newbies and veterans alike, Koten's tiles and palettes can be easily imported over Classic quests for a new coat of paint.
- Intuitive palettes - Easy to pick up and use, Koten's palettes demonstrate robust hue-shifting and 3-color warm/cool ramps. All 12 ramps will work with every tile!
- NES restrictions - And to top it all off, Koten would, in theory, work on an NES. Out of the NES's 54 usable colors, each tile and sprite will use four. All tiles will share black and all sprites will share transparency. Not even the default tileset does this!
Screenshots:
Older Version Downloads:
Beta v1.0 (Old palettes, old cliffs)
Beta v1.1 (Old palettes, new cliffs)
Beta v1.2 (New palettes, new cliffs)
Edited by DragonDePlatino, 29 August 2014 - 12:45 PM.