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2.50 RC2


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#46 Saffith

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Posted 04 July 2011 - 05:34 PM

QUOTE(Gleeok @ Jul 4 2011, 06:20 AM) View Post
Saffith: I think after all these years of problems with autosave it might be better (easier) to simple substitute the d_timer_proc in all afflicted dialogs with a more friendly play-nice d_dont_you_dare_do_a_timed_save_or_ill_kill_you_then_feed_your_brains_to_my_pet_zombie_timer_proc function pointer. My two cents.

I just removed it altogether, so the function does nothing. Does plenty of checking without it.

#47 Jared

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Posted 04 July 2011 - 05:38 PM

QUOTE(Lynker @ Jul 4 2011, 12:21 AM) View Post

Thanks icon_smile.gif

I also found something. In RC1, the Bow and Arrow made it so I could have the arrow, but no bow yet. But now, I start with the arrow, but I can see it. Before I couldn't. I never mess with my subscreens, what happened?

I think I found a compatibility problem too.

http://img199.images.../667/compap.png

Somehow it stretched out on the right on it's own? This has only happened to me like one other time in an earlier build.


I believe this got overlooked?

#48 Ventus

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Posted 04 July 2011 - 07:21 PM

i don't know if this is a bug
but in zc player itself
for some unknown reason it won't save my controller settings

Edited by linktopower, 04 July 2011 - 07:21 PM.


#49 Jared

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Posted 04 July 2011 - 09:06 PM

Did you guys see my post where the Arrow now shows up when using the "Bow and Arrow" class? Because that's not supposed to happen, right?

#50 Mero

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Posted 04 July 2011 - 09:11 PM

QUOTE(Lynker @ Jul 4 2011, 08:06 PM) View Post

Did you guys see my post where the Arrow now shows up when using the "Bow and Arrow" class? Because that's not supposed to happen, right?


Did you file a bug report on agn?

#51 Jared

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Posted 04 July 2011 - 09:45 PM

Oh, no. I should right now :3
Edit - Where do I do that?

Edited by Lynker, 04 July 2011 - 09:46 PM.


#52 Mero

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Posted 04 July 2011 - 09:52 PM

QUOTE(Lynker @ Jul 4 2011, 08:45 PM) View Post

Oh, no. I should right now :3
Edit - Where do I do that?


Open Beta Bugs in whatever section it belongs in.

#53 Jared

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Posted 05 July 2011 - 02:47 AM

I still can't find it icon_razz.gif

#54 Christian

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Posted 05 July 2011 - 03:41 AM

QUOTE(Lynker @ Jul 5 2011, 03:47 AM) View Post

I still can't find it icon_razz.gif


http://armageddongam...-Open-Beta-Bugs

#55 judasrising

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Posted 05 July 2011 - 10:51 AM

QUOTE(blackbishop89 @ Jul 4 2011, 09:51 PM) View Post

Actually do upgrade. The more people we have testing it. The better!



Hi

Yes you are right i upgrade and see if it works


#56 Mero

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Posted 05 July 2011 - 11:28 AM

Okay so there seems to be a zscript inconsistency.

To add items you should be able to use Link->Item[Item_ID] = true; but it doesn't work you have to create the item manually and move it to links position. But to remove items Link->Item[Item_ID] = false; works.

This should be fixed for RC 3


#57 Twilight Knight

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Posted 05 July 2011 - 12:54 PM

I just found out I can't get ashore after swimming onto a Slow Walk combo or Shallow Water combo from the north of the south, but only on certain combos... It really makes no sense because they are basically the same combo type etc. Anyway having the same/a similar problem?

#58 Colossal

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Posted 05 July 2011 - 01:29 PM

QUOTE(Twilight_Knight @ Jul 5 2011, 10:54 AM) View Post
I just found out I can't get ashore after swimming onto a Slow Walk combo or Shallow Water combo from the north of the south, but only on certain combos... It really makes no sense because they are basically the same combo type etc. Anyway having the same/a similar problem?

I've noticed that Link cannot leave the water if the area just to the right of where he is trying to go to is solid (or solid water). I've opened a bug report on AGN. Is there more to this that you've noticed?


#59 ShadowTiger

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Posted 05 July 2011 - 02:39 PM

QUOTE(linktopower @ Jul 4 2011, 08:21 PM) View Post

i don't know if this is a bug
but in zc player itself
for some unknown reason it won't save my controller settings


Actually, I found this to be true as well, occasionally. I'll try and see if I can reproduce the bug.

#60 Twilight Knight

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Posted 05 July 2011 - 03:57 PM

QUOTE(Colossal @ Jul 5 2011, 08:29 PM) View Post

I've noticed that Link cannot leave the water if the area just to the right of where he is trying to go to is solid (or solid water). I've opened a bug report on AGN. Is there more to this that you've noticed?

Yes, that is I think the same problem as I'm having.


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