I just removed it altogether, so the function does nothing. Does plenty of checking without it.
2.50 RC2
#46
Posted 04 July 2011 - 05:34 PM
I just removed it altogether, so the function does nothing. Does plenty of checking without it.
#47
Posted 04 July 2011 - 05:38 PM
Thanks
I also found something. In RC1, the Bow and Arrow made it so I could have the arrow, but no bow yet. But now, I start with the arrow, but I can see it. Before I couldn't. I never mess with my subscreens, what happened?
I think I found a compatibility problem too.
http://img199.images.../667/compap.png
Somehow it stretched out on the right on it's own? This has only happened to me like one other time in an earlier build.
I believe this got overlooked?
#48
Posted 04 July 2011 - 07:21 PM
but in zc player itself
for some unknown reason it won't save my controller settings
Edited by linktopower, 04 July 2011 - 07:21 PM.
#49
Posted 04 July 2011 - 09:06 PM
#51
Posted 04 July 2011 - 09:45 PM
Edit - Where do I do that?
Edited by Lynker, 04 July 2011 - 09:46 PM.
#53
Posted 05 July 2011 - 02:47 AM
#54
Posted 05 July 2011 - 03:41 AM
#56
Posted 05 July 2011 - 11:28 AM
To add items you should be able to use Link->Item[Item_ID] = true; but it doesn't work you have to create the item manually and move it to links position. But to remove items Link->Item[Item_ID] = false; works.
This should be fixed for RC 3
#57
Posted 05 July 2011 - 12:54 PM
#58
Posted 05 July 2011 - 01:29 PM
I've noticed that Link cannot leave the water if the area just to the right of where he is trying to go to is solid (or solid water). I've opened a bug report on AGN. Is there more to this that you've noticed?
#60
Posted 05 July 2011 - 03:57 PM
I've noticed that Link cannot leave the water if the area just to the right of where he is trying to go to is solid (or solid water). I've opened a bug report on AGN. Is there more to this that you've noticed?
Yes, that is I think the same problem as I'm having.
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