I think you are missing the point. Most ZC quests are "practically" remakes. When I say remake I mean a quest made to recreate the game as faithfully as possible without changes, updates, or additions. Not a quest that parodies ALTTP in story and layout.
And as far as dungeons. I haven't played your quest so don't take this as a critique. When I see a quest with 10 plus dungeons I immediately think that all those dungeons are probably indecipherable from one another besides what items are available and a color change. I'd rather have 4 great dungeons over 8 good dungeons or 12 decent dungeons.
Granted, even 5 dungeons with different color schemes would add very little to the table. In case of my quest as you mention, how I perform this with 14 full fledged dungeons without it being unbearable? Just see for yourself.
Update: That was a bit vague. I apologies. But what's with dungeons having to be dungeons? I mean sure, if we want our quest to be called "journey through Hyrule" and every dungeon would be "level 1, level2, level 3, etc, etc, etc" it simply would make little sense. But if a noob in his early stages learned how to use the tile editor, pallette editor, and combo table editor, he can break that norm and use overworld tiles to make some sik dungeons. That's simply all it took for me, creating dungeon walls that worked in overworld tiles so that many dungeons hardly seemed like dungeons at all. A noob can do this. I once thought an 8 year old child how to use the tile editor.
Edited by NewJourneysFire, 10 July 2012 - 11:54 PM.