I changed some stuff in ZC, related to enemy hit sound, fixing bugs/oversights in 2.50.x:
The hardcoded enemy hit sound was playing OVER user-set sounds,
causing both sounds to play at the same time on a hit, and if an enemy
died on the same frame that it was hit, all three sounds would play that frame.
This change affects both 2.54/2.55 and 2.53.0 (Beta 16+).
Changed the enemy editor default for hitsound from 0 (None)
to 11 (Enemy is Hit) in the quest loader for older quests.
Now if hitsfx is set to 0 (none), the hit will be silent.
This affects only 2.54/2.55, but not 2.53.0.
Does anyone here have any issues with this change?
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Also tagged with one or more of these keywords: Notice
Notice
Zelda Classic →
ZC Development →
Developer Support for 2.50.2 (Windows) Ends on 30th April, 2019Started by Timelord , 04 Apr 2019 Notice |
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