I'm currently working on a Forest dungeon in my 2.5 quest and having two ideas for custom bosses. However, I need to know how to scale the sprites larger or add scripting to the bosses.
Option 1. A Giant Plant boss that you have to climb to reach to its head and fight it there. This probably may not need scripting, but being the 5th of 6th dungeon in the game, I want to be more advanced as well as having to scale a plants sprite. Also, it will take more screens and tiles to make.
Option 2. A wizzrobe to fight similarly to Agahnim from ALttP. However, I wanted to have scripts of him moving around like how Agahnim did and having scripts of the energy blast you have to hit back at him.
So what I need help is either scaling tiles to be bigger than the original size or having scripts of Agahnim teleporting and shooting energy blasts to deflect.