MZC tileset
#16
Posted 30 January 2009 - 01:08 AM
By the way, I do over the enemy tiles. Don't change them!
#17
Posted 30 January 2009 - 01:34 AM
#18
Posted 30 January 2009 - 08:04 AM
#19
Posted 30 January 2009 - 05:18 PM
The LttP water look okay, but not amazing. Maybe it's just the pallette the example screen is in. Let's see how MC water would look. And if you're also gonna have transparent water make sure you have riverbank tiles that can have cliffs that are more than one tile deep, in case someone wants water that's more than waist deep.
#20
Posted 31 January 2009 - 01:10 PM
Second, DO NOT USE THE ALTTP WATER, USE THE TRANSPARENT WATER.
Third, stick with the dirt you already have, but maybe ad in another simpler one too.
Fourth, you HAVE TO do something about those northern Minish Cap mountain tiles. It's a little weird seeing northern mountain tiles larger than the west and south ones. 0.o
#21
Posted 31 January 2009 - 03:22 PM
#22
Posted 31 January 2009 - 05:45 PM
Ok, well I finally decided on officially announcing my new tileset. This will be a public tileset and will feature many tiles from The Minish Cap, hence the name, MZC.
Ok first off, a little about this set. This set is my vision of a perfect tileset, I know some of you may hate me for saying this but its just what I feel. I'm mostly doing exactly what I want with this set, I will need some opinions on some of the more difficult decisions though. I have no idea when this set will be completed but, it will be completed at some point. Hopefully sooner than later. This set will be for 2.5.
I will use this thread for asking for advice, suggestions and also showing off all the new stuff I add when I think its worthy of an update. So without further adieu, screenshots:
Also, I'd like to know what water tiles would look best in this set. I already ripped and edited some out of DoR:
I was wondering if the water tiles out of TMC would look any better or not? I can't decide.
Comments please.
Nice screens of the tileset.
but I would suggest you don't use LTTP water for this set.
I prefer more of the minish cap water tiles.
#23
Posted 31 January 2009 - 05:48 PM
#24
Posted 31 January 2009 - 08:12 PM
Well I guess I'll put a variety of water tiles in since some people hate one kind and love another while others think the opposite. My new palette structure is really flexible so I can rip almost any MC tiles in now. So I'm gonna try to rip stuff directly from MC, since nobody else seem to want to do it.
Ha =p
it's not that we don't want to do it, it's that it's a pain in the a** because of zquest palletes limitations.
In other words "laziness" ¬_¬.
Hmmm, what exactly do you want ripped though?
#25
Posted 31 January 2009 - 10:49 PM
#26
Posted 01 February 2009 - 12:25 AM
One question-NPC's?
#27
Posted 01 February 2009 - 02:22 AM
#28
Posted 01 February 2009 - 03:01 AM
visualboy advance is only like 882KB in size so it shouldn't be a problem to download.
get a minish cap ROM and take pics and rip them into ZQ.
you didn't know that?
#30
Posted 01 February 2009 - 01:03 PM
DOUBLE POST! *runs*
Anyways, you'll have to find the emulator and the roms yourself, but here's the MWSnap freeware program that I was talking about earlier.
Why would you need that? VBA, or any emulator on the face of the planet for that matter, has built-in screenshot features
But more on topic, I think it's cool you're releasing this set, Evile. Looks like it'd be rather easy to use, and not overloaded with tiles like DoR or Pure. My only gripe is how closely it resembles Hyrule Fantasy, but I'll get over it
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