CastChaos- It's too messy for my tastes. Due to the mixture of the steam machine, conveyor belts, and the wheel next to each other. I keep noticing you like to make critique dodges. But no matter the purpose of the dungeon and what kind of dungeon it is, if you choose theme purely over the beauty of the beauty, it's not going to look any better. For an eye pleasing shot, try to combine the screen's theme with good looking tiles that match it. (Your trying to accomplish a steam dungeon with default DoR dungeon tiles. Try to find something more appropriate outside the set. The cave tiles are fine, IMO)
Me- There's no enemies yet because I haven't finished the palletes for them. Nathaniel, you come out from a town in the east part of the picutre, and the water flows back into the town from the south. So really, only north and west of the shot are similar screens that match it.
Majora's Wrath- Very grainy. I never liked those dungeon tiles too much, and it's very boxy. Maybe it's just that the pallete is too dark and grey.
Moonwhisper- Lighten up that dark brown plz. It's way too dark. The whole screen is very monochromatic, maybe you could change the color scheme of the walls or the mountain chunks?
Trimaster- errrmm... nice layout. Shots like these always won back when Pure was fresh and everyone used the Revenge set and BS Zelda, but then as you know, new tilesets were introduced.
I think that was my longest post ever. bleh
Edited by Fire Wizzrobe, 02 July 2007 - 03:07 PM.