What slows down the progress of your work?
#46
Posted 17 November 2013 - 01:40 PM
#47
Posted 17 November 2013 - 01:46 PM
Im new to ZQuest and have difficulty figuring out how to put together maps using tilesets. I am used to using RPG Maker and ZQuests interface and controls are so different. I really dont know how to start.
Start by trying to make a simple 1 small dungeon quest in ZC and learn from that, Then keep doing stuff like it and refine your work. Eventually, If you try, You will be able to use ZC just fine!
- TheLegend_njf likes this
#48
Posted 17 November 2013 - 07:56 PM
Im new to ZQuest and have difficulty figuring out how to put together maps using tilesets. I am used to using RPG Maker and ZQuests interface and controls are so different. I really dont know how to start.
Pretty much what coolgamer012345 said. I would also give Teamudf's tutorial a watch. He goes into a lot of depth and is a great tool to help a beginner with ZQuest grasp the basics. But start off with something small and basic, such as a small dungeon and work your way up to the more advanced functions as you get more skilled, such as using layers, making custom graphics and even get into scripting.
- coolgamer012345 likes this
#49
Posted 17 November 2013 - 08:27 PM
I'd also add that your first game doesn't need to be epically large. Set your sights on something you know you can manage. Even if it's a sixteen-screen overworld with two dungeons, it's better than not completing a quest.
(Speaking of which, I ought to make a little game like that just so I can say I've completed one in however many years it is I've been here.)
- Jared and KingPridenia like this
#50
Posted 18 November 2013 - 09:56 AM
Still have a large lack of time, due to homework and videogames.
#51
Posted 19 November 2013 - 12:19 AM
I have OCD. And it's really powerful.
- Jared likes this
#52
Posted 25 November 2013 - 11:29 PM
#53
Posted 26 November 2013 - 12:44 AM
^I know the feeling. The first dungeon is always the hardest to make. So easy to make mistakes and get yourself stuck or have things not work. Once you get into the swing of things, it won't be as painful. But starting out, making a quest feels so tedious and is an exercise in frustration. It took me a while to get the basics down when I used 1.92 beta 183. When I finally transitioned to the 2.5 build that was completed at the end of 2012 (not sure what version of 2.5 that is exactly), it took me a while to get used to all of the new stuff and my first 2.5 quest started off a bug-ridden nightmare.
#54
Posted 26 November 2013 - 12:46 AM
What I'd do is do something like in the Oracle series, but more longer and with more substance.
ALBW had stopped progress for me. But I got ideas now.
Edited by Shane, 26 November 2013 - 12:48 AM.
#55
Posted 26 November 2013 - 07:56 AM
I have learned too much too fast, that the quest quickly changes from good to great, but in the worst way possible because it is now a disorganized mess.
The interest to commit should not be your excuse to build a quest that may be too large, like the majority says, even if you do complete it people will know you rushed it. Souls of Wisdom should have been taken with the same consideration, but I was focused only on grand scale at the time.
#56
Posted 11 December 2013 - 12:51 AM
#57
Posted 11 December 2013 - 03:17 AM
Well I just started, but so far the thing that's kept me away from actual quest building the most is working on the music >_<
#58
Posted 17 December 2013 - 09:20 PM
EVERYTHING. JUST EVERYTHING
#59
Posted 18 December 2013 - 06:40 AM
Depression and lack of alcohol, no really my best scripts are written when I'm drunk I'm not kidding.
#60
Posted 18 December 2013 - 09:45 AM
It's actually more of a tie between Motivation and Block. Mostly Block is what gets it started. I've been programmed into a mindset that doesn't really allow for random blandness anymore and it makes filling up maps quite difficult to do. It is also possible my ADD is not as suppressed as I once thought it was...
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