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Randomizer Returns

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Outlands, It Returns! Already!


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#1 HeroOfFire

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Posted 11 November 2016 - 03:07 PM

Hey, remember that part where there would be a BS Expansion, and then an Outlands Expansion? I don't, lets skip ahead and have a big part of the Outlands stuff get completed before the BS Expansion is even finished!

So, those who played around a bit may have noticed the Outlands Overworld was already finished in the Halloween Update. And now, the four main dungeon sets from Randomizer Outlands have made it into Randomizer Returns! With 16 dungeon sets, you will not know what to expect.

Oh, you are already bored of the normal stuff? Too much dungeon development? Well, I have the fix for that. You can now choose to randomize the requirement for Level 9 entry in Custom Options. If requested, I could make this option also enabled when ALL RANDOM is the chosen mode. Now watch as the Old Man is suddenly interested in you wearing a Blue Tunic and doesn't care about these "Triumph Forks". Or maybe, you need a lot of hearts to be allowed in.

Still not enough? Try holding MAP and UP when pressing A on Custom Random or All Random to access the extra modes. A new extra mode has been added that really changes up the rules. And remember, the extra modes stack.

So, there are now 5 BS dungeons and 4 Outlands dungeons. Remember the rule of 7? Those are still my goals, but I have some ideas to pursue for these final 5 dungeons. Once all the dungeons are in, then I'll worry about randomized hints, since then all the dungeon specific hints will already be done. Otherwise, the only other big feature I can think of right now is the additional cave types.

I can list a few ideas, but if you have any more, speak up. There will likely be an option to enable these additional cave types appearing, and ALL RANDOM will enable it by default.

Fairy Cave - Just a Fairy Fountain in a Cave, maybe up to 4 possible
Warp Caves - Unlike 3 stair warps, these use warp tiles and the tiles transport you to the other caves without sending you outside. The portals will be color coded, and some feature in these caves will match these colors to tell them apart. Can appear anywhere, instead of being limited to screens that have stairs like the 3 stair warp caves are.
Free Ammo Caves - Similar to a feature from the Outlands Hack, these caves offer up free ammo every time you enter them. One will offer 8 bomb ammo, the other 10 arrow ammo. Will be rare, either 1 or 2 of each maximum.
Teleport Caves - Also based on a feature of the Outlands Hack, a rude Wizzrobe will teleport you to a random screen in the overworld when you leave the cave. It is likely the location will be based on the requirements needed to enter the cave in the first place, so a teleport cave under a bush can't send you to a remote island that needs the raft for example.
Enemy Cave - Contains enemies, may or may not drop something when defeated
Connected Caves - The two cave screens are connected, creating a shortcut between two points in the overworld. Caves might not be a simple straight line.
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#2 HammerGuy

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Posted 11 November 2016 - 05:41 PM

Have you thought of doing the Rule of 7 on the Oveworlds?  You could revamp the Distant Overworld from Randomizer BS leaving only two new overworlds left to create alongside the existing Hyrule 1st, Hyrule 2nd, BS Map1+2, and Outlands.


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#3 MermaidCim

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Posted 12 November 2016 - 08:02 AM

very fascinated by this idea, esp. the enemy caves



#4 Deedee

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Posted 12 November 2016 - 01:50 PM

Will the Distant Overworld from BS and it's dungeons ever return? Those were easily the best parts of BS.



#5 csharporbflat

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Posted 14 November 2016 - 04:08 PM

cave idea

 

cave that has a merchant that you pay some random amount of rupees to will take you to the entrance to a random dungeon, sort of like how the whistle works, but this could actually take you to dungeons that you haven't completed yet. Sort of a shortcut to get to dungeons.




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