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Problem with ripping


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#16 Mitchfork

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Posted 02 August 2007 - 09:35 PM

Yer on CSet 5. Try 2-4.



#17 Hoten

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Posted 02 August 2007 - 10:06 PM

They all look bad.

Meh, this is becoming too much trouble. I may just use the forest tiles made by BH4 (who is that? I know it's think who got a namechange..Shadow Tiger?)

Edited by Hoten, 02 August 2007 - 10:06 PM.


#18 NoeL

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Posted 03 August 2007 - 02:23 AM

Ah, sorry, I see what you've done wrong. I sent you in the wrong direction icon_razz.gif I forgot that the first two slots are csets 0-1.

Ok, so HERE'S what you do:

Open up the level 15 pal editor, click "grab", select one of my screenshots (or the actual submission file).

The first two rows are 0-1, global subscreen palettes. Ignore them.

The NEXT THREE ROWS are the level palettes. They should LOOK like the colours you want. The first one should be green and red, the next one will have brown instead of red, the the third will be red again, but with blue in there somewhere. SELECT THESE THREE ROWS and click ok.

Also, these colours won't show up in your quest unless you also set the Dmap palette to 15 (Quest>Dmaps>(your temple level)>Appearance).

And yes, BH4 is Shadow Tiger, but you'll have just as much trouble ripping in his tiles (unless they work with DoR's palettes). You need to learn this method anyway, it'll be good knowledge to have.

One last thing, the doorways you're using are meant to join inside with outside, and have a white backing rather than the transparent black. As the tiles are currently set up, you'll need to layer the doorway above white combos. Otherwise, change the transparent colour of cset 3 (the second/middle row in the palette editor) to white and use cset 3 for the overhead doorways.


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