For 2.53.1 could we have a way to detect epilepsy reduction within ZScript?
The fact it reduces screen wavyness breaks the illusion of 2 of my scripted effects.
Posted 08 November 2020 - 03:39 PM
For 2.53.1 could we have a way to detect epilepsy reduction within ZScript?
The fact it reduces screen wavyness breaks the illusion of 2 of my scripted effects.
Posted 08 November 2020 - 03:51 PM
maybe we should just stop letting epileptics play quests
Posted 08 November 2020 - 04:05 PM
You don't even know what the effects are
Also scripters could use this feature to help out epileptics ^^
Posted 08 November 2020 - 07:34 PM
yeah i was just kidding, people with epilepsy deserve happiness too
Posted 09 November 2020 - 03:05 AM
I will never add a way to circumvent Epilepsy Protection. We added wavy amplitude reduction as part of it specifically because Epileptic players could not play quests with those effects.
This is a user health and safety feature that explicitly states that it reduces flashing and waving effects.
Posted 09 November 2020 - 08:49 AM
I don't think that's logical. I'm sure people would have used this feature only in epileptic players favor. And if one wanted to circumvent epilepsy reduction, a bunch of flashing combos is all you need.
Btw, my illusion was a hot room with extremely low intensity of wavyness. I was setting it to 2 every frame, which makes a neat effect, but looks bad when further reduced. But ah well
Posted 09 November 2020 - 03:12 PM
so let me make sure i'm understanding you correctly
1) epilepsy protection is on, presumably because the player has epilepsy or has reason to think they should protect themselves
2) people who don't need epilepsy protection can turn it off
3) you want zscript to bypass epilepsy protection so that you can have an effect that may potentially trigger an epileptic seizure/episode
am i missing something? it sounds like the only people that wouldn't be able to see the waviness effect correctly are those who might literally die from seeing it, in which case i'd probably say being alive takes higher priority
Edited by Hergiswi, 09 November 2020 - 03:27 PM.
Posted 09 November 2020 - 03:37 PM
You are so wrong about point 3
Posted 09 November 2020 - 04:49 PM
I'm also pretty sure video games in general have had epilepsy warnings as far as I can remember.
Shouldn't this be left to a quest warning, rather than off for everyone?
Edited by Magi_Hero, 09 November 2020 - 05:04 PM.
Posted 09 November 2020 - 05:41 PM
Well it's not off for everyone, it's a setting. What this request was meant for was being able to detect what setting the player uses.
I'm not bypassing epilepsy protection, nor was I planning to bypass epilepsy protection.
Does screen wavy effect even cause epileptic seizure? Even if it does, the epilepsy reduction setting did more bad than good in my case. My amplitude of the effect was at 2 and the setting does not reduce actual high amplitudes to below what I had.
Now please stop replying, the request was denied already. o_o
Edited by Avaro, 09 November 2020 - 06:25 PM.
0 members, 0 guests, 0 anonymous users