Edited by RedDeathX7, 21 April 2010 - 03:10 PM.
Script for screen scrolling
Started by
RedDeathX7
, Apr 21 2010 03:03 PM
7 replies to this topic
#1
Posted 21 April 2010 - 03:03 PM
I was wondering if it is possible to script something so that in certain areas the screen follows Link instead of scrolling to the next area. Basically Z3 style scrolling.
#2
Posted 21 April 2010 - 03:10 PM
Fast answer: People have tried, and succeeded. But, unfortunately it has never be released (in a manner where just anyone could implement it.) And the one dude who had a good one going mysteriously left.
It will just cause too many problems, no one ever made a complete one. :\
It will just cause too many problems, no one ever made a complete one. :\
#3
Posted 19 May 2010 - 12:31 AM
Using FFC Carryovers for the boss, side walls of an entire map for the only solid walls, and scripting an if( Link->InputUp),if( Link->InputDown),
etc. conditions and whatnot for every step of the way on each screen on the dmap, and NOT having those ones on the side walls unless Link->X or Link->Y are certain coordinates so that Link will stay on the screen and not warp unless Link->X or Link->Y equal the middle of the screen.
Simple. Doable. Easy. TIME CONSUMING.
etc. conditions and whatnot for every step of the way on each screen on the dmap, and NOT having those ones on the side walls unless Link->X or Link->Y are certain coordinates so that Link will stay on the screen and not warp unless Link->X or Link->Y equal the middle of the screen.
Simple. Doable. Easy. TIME CONSUMING.
#4
Posted 24 May 2010 - 10:17 PM
Well if it was like Z3 you'd need to group 4 screens together.
It would be better if someone who works on ZC made it though because they'd have full control of Link and all.
It would be better if someone who works on ZC made it though because they'd have full control of Link and all.
#5
Posted 24 May 2010 - 10:58 PM
lets just hope the next z quest had more zelda 3 features in it.
and check this out!
and check this out!
Edited by cremeens1000, 24 May 2010 - 11:04 PM.
#6
Posted 25 May 2010 - 05:01 AM
I used screen scrolling in StarShooter, Despite what it looks like; And what it looks like is a black background with stars that move when you move, but that is because I wanted to make the entire game using only geometric primitives (And I did!). It wouldn't be too hard to tile that and add collision checking to it though. The point is that a) You give up all editor features, b) You have to script it, c) It may be time consuming, d) It's not really "re-usable" code at all.
#7
Posted 25 May 2010 - 02:19 PM
Yeah, it'd destroy every other built in functionality ZQ has at this moment. You would have to script nearly %100 of the game, you're better off just using Game Maker or PyGame or some other game making utility, because it's not even feasible to make scrolling script that can be distributed and morphed to be used for other's games.
#8
Posted 25 May 2010 - 08:58 PM
It doesn't necesarily have to break the editor... couldn't you find adjacent screens, then their tiles, then change ffcs to mimic the same types, triggering secrets and such on respective screens?
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