I'll just say Inafune sold out to the wrong people and leave it at that.
#31
Posted 20 June 2016 - 08:47 AM
#32
Posted 20 June 2016 - 01:08 PM
Who do you mean?
#33
Posted 20 June 2016 - 04:44 PM
Soooo, this game is getting completely crushed by critics right now, guys.
#34
Posted 20 June 2016 - 05:00 PM
Hovering in the 5/6 range, the lowest review being a 4, the highest being an 8, but the review is so terribly written I question any of its validity.
#35
Posted 20 June 2016 - 05:29 PM
I'd probably get it on 3DS.
#36
Posted 20 June 2016 - 05:36 PM
I'm still reading over reviews and it seems the most contentious area is the bosses. Some say they're challenging, rewarding, and great fun. Others say they're absolute garbage trial-and-error slogs. I'm still looking over reviews but it's in general not looking good.
The highlight was the review from "XboxAchievements" where they said they were playing on the pre-patched version... on PS4.
#37
Posted 20 June 2016 - 05:41 PM
No clue, but I can totally hear people today saying the same things about classic MM bosses. Not saying game is good or bad.
#38
Posted 20 June 2016 - 06:50 PM
From what I've seen of it, it looked better when it was still in beta when they were testing the Unreal Engine's lighting/shaders. The final product looks really unpolished, not only with the lack of shadows, but the color contrast looks really washed out. I'm honestly surprised.
Beta:
Release:
What the hell happened?
- Anthus likes this
#39
Posted 21 June 2016 - 12:05 PM
The 360 version of the game was delayed.
Mighty No. 9: The game that still gets delayed even when it's already released.
- Anthus and Shane like this
#40
Posted 21 June 2016 - 12:27 PM
Apparently, some people have been reporting that it's bricking their consoles. So, if anyone feels like trying it, well... Just so you're aware of the possible risk of that.
Edit: Looks like it's just freezing people's consoles and requiring a hard reset. So it was just blown a bit out of proportion. STILL NOT A GOOD THING MIND YOU
#41
Posted 21 June 2016 - 12:59 PM
#43
Posted 21 June 2016 - 01:32 PM
How the heck does one game manage to do something like that? I've seen it happen from like, custom firmware updates and such on PSPs, but a game?
#44
Posted 21 June 2016 - 01:38 PM
#45
Posted 21 June 2016 - 01:51 PM
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