ZC 2.5 RC 2.5 (Windows)
#151
Posted 15 February 2012 - 10:36 PM
#153
Posted 16 February 2012 - 01:17 AM
We're just waiting on _L_ at this point, since he's the only one who can compile for Mac. If he's planning to fix any more bugs first, he hasn't mentioned them, so we don't know what the holdup is.
#154
Posted 16 February 2012 - 02:27 AM
Does that mean its ready to go? I'm not sure what you're trying to say.
Sorry 'bout the ambiguity there. I will run it through the Translate-to-image-a-tron-bot 4000 MKII and see if there is a less non-funny way to put it.
...*processing*..
...
...*ding*. translation complete.
#155
Posted 17 February 2012 - 07:14 PM
We're getting impatient.
We're just waiting on _L_ at this point, since he's the only one who can compile for Mac. If he's planning to fix any more bugs first, he hasn't mentioned them, so we don't know what the holdup is.
_L_ must be around though, because he just made an update on Shardstorm today. Is it just that communication is lacking between you guys?
#156
Posted 17 February 2012 - 08:31 PM
Is it just that communication is lacking between you guys?
I think _L_ just must've set his clock to "Tebow time" or something. ^_^
My new strategy to get 2.5 done is to make a never-ending series of jokes on the subject, each one in perpetually worse taste than the ones preceding it, until the the other developers (you know, the ones that commit actual useful changes and fixes) either A) Go crazy or fire me, B)Quit, or C) Get it done. I think it's much healthier than going the old route of it being taboo. If you can't laugh at yourself then who can you laught at, right?
I have high hopes.
#157
Posted 18 February 2012 - 03:16 PM
So, I was hoping this could be fixed to where it would tell me where the error is coming from.
Edit: I was able to find it by searching in Programmer's Notepad for ";\" (I must have fat fingered it when I was going to hit enter.) But still, it should probably give a line number.
#158
Posted 18 February 2012 - 05:25 PM
BTW, hate to be _that guy_, but is there any way to get a bigger window or fullscreen ZC on a Mac? I run Snow Leopard.
#159
Posted 21 February 2012 - 02:22 AM
http://www.purezc.co...showtopic=53713
#160
Posted 21 February 2012 - 03:29 AM
#161
Posted 21 February 2012 - 11:49 AM
Done.
Huh, I never noticed there's no launcher on Mac before. Well, I assume you can still go to Misc -> Fullscreen for that. You can set the resolution in ag.cfg (until RC3, it's limited to 320x240, 640x480, or 800x600).
I'm afraid we still don't know. He hasn't said anything one way or another.
#162
Posted 22 February 2012 - 10:20 PM
#163
Posted 22 February 2012 - 10:42 PM
This was in a script called grenade script wouldnt it have something to do with solid.
#164
Posted 22 February 2012 - 10:47 PM
#165
Posted 22 February 2012 - 10:49 PM
But an object being solid means a ton in ZC. It means deflecting some weapons as well as stopping enemies and Link. That's a lot of work that could potentially be done much easier (and more efficiently) in ZC.
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