Copypasta from the demo description:
Well, it's that time of year. I said I wanted to get it done before the end of the summer. That didn't happen. There's still a little bit I would have liked to have done before I return to MSOE. That said, I go back thursday. So, not gonna happen. So here's what I'm gonna do. I'm gonna have time for bug fixes and balance adjustments on the weekends. So, I'm uploading what I have now (to be honest, it's mostly done) as a demo. Gimme feedback, bug reports, and whathaveyou, and I'll fix it. Then, come thanksgiving break, I'll have time to whip up those custom bosses that I didn't have time to make.
Anyhow, just a brief look at what's changed:
What's changed:
~Boss gauntlet replaced by Cathedral of Light
~Forest, Fire, Light, and Water achievement medals relocated.
~Stone Ring Isle Added
~Under the Fire Shrine Added
~5 scripted enemies added
~Balance tweaked
What I'm going to change come my thanksgiving break:
~Custom boss for Under the Fire Shrine
~Custom boss for Palace of Shadow
~Custom boss for phase 2 of the true final boss fight (best ending)
~I'd like to do one more optional bonus dungeon. We'll see how that works out.
What I have no intention of changing:
~Anything in the main levels, sans balance issues, bug fixes, and boss updates.
KNOWN ISSUES:
~Wizzrobe (Medic) has a graphical glitch when casting vertically.
~Scripted enemies sometimes dissappear when hit while under the influence of buffs.
Anyhow, here you go! Lemme know if there's anything hideously wrong with it (the above aside, I'm working on a fix for those).
(Public betas FTW)
--------
Any questions, comments, things you'd like to see changed, and whatnot, belong here.
Voidrunner DX
Created by
Purplemandown
End of Summer Demo thread
Started by
Purplemandown
, Sep 04 2013 10:53 AM
4 replies to this topic
#1
Posted 04 September 2013 - 10:53 AM
#2
Posted 04 September 2013 - 11:41 AM
Something I want to say ahead is that this quest is very enjoable and I'm glad you returned to ZC!
#3
Posted 05 September 2013 - 09:38 AM
Theres a bug I think.
Triggered only one crystal switch and reentered the screen. Suddenly, all switches are triggered but the blocks don't open. Now I'm stuck.
Also, is this cathedral my next goal after the fire shrine?
Triggered only one crystal switch and reentered the screen. Suddenly, all switches are triggered but the blocks don't open. Now I'm stuck.
Also, is this cathedral my next goal after the fire shrine?
#4
Posted 05 September 2013 - 10:45 AM
Yes, that is your next goal. I'm not sure what to do about it, though. That's a bug with the way singular secrets work, and it's gonna take some time to come up with a workaround. In the meantime, the level 4 cheat code is "4". I'll think something up...
#5
Posted 05 September 2013 - 11:12 AM
Try to do it like me: Check "Hit All Triggers->Perm Secret", "Hit All Trigger->16-31" and "Enemies->Secret is permanent" (but not "Enemies->Secret"). Then use this script. This is how I set up all my singular secret rooms and it works perfectly fine for me. When the player triggeres not all secrets and reenters the screen, the secrets do reset. When he triggers all secrets in the room, they stay triggered permanently.
Edit: Another bug in that dungeon: it's possible to get the boss key by just walking behind the treasure check. Yet another bug:
I can't move out of the doorway in this room. It's not walkable
Since I'm not sure if it's intended, I'll not cheat myself through it.
Also, I think I just got a sword from a big chest that I already had.
Edit: Another bug in that dungeon: it's possible to get the boss key by just walking behind the treasure check. Yet another bug:
I can't move out of the doorway in this room. It's not walkable
Since I'm not sure if it's intended, I'll not cheat myself through it.
Also, I think I just got a sword from a big chest that I already had.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users