First of all, finish Inverse Mirror sometime before the sun explodes. Ty.
As for the questionnaire,
- What aspects of the overworld did you like the most? Why?
I enjoyed the "traditional" zelda feel it had, as well as the way everything interconnected. The connections were made either through bodies of water, hookshot grab points, switch bridges, etc. Essentially, the flow of the overworld was exceptionally well done.
- What aspects of the overworld did you like the least? Why?
I disliked how repetitive the visual design was in some areas... This isn't a huge complaint, but most screens just had trees and mountains. What about more flowers in the overworld? What about changes in the elevation of mountains? Let me give you an example of what I mean.
Your screen: (Made tile-by-tile from a screenshot from your quest)
My version of the same screen:
Now, while your screen is functional, it's very boring visually. Despite how well put-together the overworld, the presence of screens like that can make it a bit dull to traverse. However, I think it would be fair to say that my screen is a bit more interesting visually. There's stuff going on with the mountain shape, mountain elevation, some fencing, and a bit more tree placement. It doesn't seem like a big deal, but details like this can make your overworld much more vibrant and exciting. If you want examples of really good overworld screens, look at anything from Shane and Sheik.
- What aspects of the dungeons did you like the most? Why?
I enjoyed the puzzles many of them incorporated. I really enjoyed the light puzzles of the Echoing Shrine and the Day/Night states of Starlight temple. Dungeonwide puzzles that really encourage critical thinking and spatial awareness are great!
- What aspects of the dungeons did you like the least? Why?
In some dungeons, you got carried away with quite a few things! I disliked the use of block puzzles in some of the later dungeons, as they just felt tedious rather than engaging. I also disliked some of the dungeons' gargantuan sizes, which got very repetitive after a while, and made me more frustrated than anything. Also, the Beamos pissed me off.
- What was your favorite dungeon?
Starlight Temple, hands down, is my favorite dungeon from IoR, my favorite dungeon from ZC, and is one of my favorite dungeons from anything Zelda, ever. The atmosphere, puzzles, music, screen design, is all top-notch, and the epic finale with Lumen is icing on the cake. (I never did manage to find the dungeon's midi or mp3 online anywhere, much to my dispair. I'd love to use it if you wanna hook me up.)
- What was your least favorite dungeon?
Sunken Basin.
Sunk my desire to keep playing.
Very very far down.
This dungeon was just tedious. The 2D aspect was hard to visualize, and it basically encapsulates a lot of what I didn't like about some of the dungeons in this game. It's size was its biggest downfall, however.
- What did you think of the enemy and boss design? Favorite/Least favorites?
I really enjoyed the boss fights. The boss of the Magitech Factory, as well as Lumen and the Level 2 boss were all highlights. However, I was not a fan of Level 3's boss, the goron, due to how sporadic his movements were. As for enemy design, there was nothing particularly special about them. The sound effects were immersive and satisfying though, but the Moblins did get a bit annoying.
- How was the overall presentation of each area? Was the atmosphere engaging?
As I mentioned earlier, the screens could have used a bit more visual flair, although they did get less boring as the game went on. The desert and sky had the most engaging areas, visually. The atmosphere of the quest was nailed, especially in Northern Remdra.
- What difficulty did you prefer to play on?
I played on Twilight Princess mode. I don't enjoy dying a lot, thank you very much. I play quests for the dungeons and story anyways, I've never been big on difficulty.
- What did you think of the story?
The story was adequate. It was little more than the traditional Zelda story with just a bit more added flair. I wish more was expanded on Lumen's character, though. I wanted to feel more bad for her when she died.
- Is the quest too long to feasibly be considered replayable?
Yes. Well, sort of. There's a lot of content here, but the biggest thing making it too long is how gargantuan some of the dungeons get.
- Do you require the addition of new content to replay a quest you've already finished or is the same experience a second time still worthwhile?
I don't typically replay quests, so I would need new content as an incentive, personally. Perhaps a bonus dungeon, difficulty mode, New Game+, etc.
- Rank the following in importance for you in enjoying a quest: Story, Combat, Exploration, and Puzzle/Problem Solving.
(In order of most to least important:)
1. Exploration
2. Puzzle/Problem Solving
3. Story
4. Combat
That's all. I hope you read all this!
Edited by Matthew, 10 May 2018 - 07:03 PM.