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Randomizer in BS Zelda

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More Testing... And Sharing?


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#1 HeroOfFire

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Posted 04 September 2014 - 11:46 PM

The second beta should be up for the Randomizer. As expected, I've finished the final bosses and made non-randomized mode available. A couple of balance changes here and there, but nothing too special...

Except I've added the much requested option to seed the randomizer. Now you can generate item placements and share them for races, challenges, or general bug testing. Note that the randomizer works slightly differently with seeds, so you have to pick the option to seed the randomizer if you want something to share. The seed will show up in the debug room if you forget to write it down, assuming you've found the debug room by now. Also, the more 0s you use in the seed the more... interesting it gets. Watch what happens when you input nothing but 0s...

Seeds are 16 digits long, so you could use a date repeated twice if you are uninspired to come up with one and don't want to generate a random one. You could try inputing "02211986" twice for example.

Of course, this is a new feature that will need some testing before I consider the quest ready for submission. If it works well, I could add it to the Randomizer Super Version as well.

#2 pixcalibur

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Posted 05 September 2014 - 12:11 AM

So how many items total are in this quest, including bonus areas?

 

Hmm, not sure where the debug room is, unless I've already entered it and never realized it



#3 ZeldaPlayer

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Posted 05 September 2014 - 05:53 AM

Wait, what are seeds? Because that sounds interesting.



#4 kurt91

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Posted 05 September 2014 - 02:53 PM

Basically, it's like with Minecraft, how it will generate a world depending on the word or number you put in. Put in an identical number, and you'll get the exact same generation.



#5 ZeldaPlayer

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Posted 06 September 2014 - 06:29 PM

I don't get it. Sorry I'm not that smart understanding.



#6 Ryunaker

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Posted 07 September 2014 - 12:17 AM

Whenever a random number generator generates a number, it generates it using another number as the base, that number being called the seed.  Many programs use the time, or a calculation involving the time, to try to be consistently random.  As more numbers are pulled, usually each one generates a new seed.  This option allows you to set the seed for the randomizer, which means that every time the same seed is used, the same layout results.  The same layout of items, in this case, as those are what is randomized.  In Minecraft, the seed determines the map of the world.




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