Golden Memories
UPDATE (5/17/13)
#1
Posted 17 May 2013 - 06:14 PM
Here are three new screenshots of Floria Falls, one of four areas in Hyrule Field. Floria Falls is based off of Lake Floria from Skyward Sword. It is composed of a river with several waterfalls plus dried up areas that were once part of a river. For those of you who don't know, Hyrule Field in Golden Memories is divided into four different areas each containing different elements. Another area in Hyrule Field that's in development is called The Eldin Plain. This area is more open-field based leading to the second town in Golden Memories Kakariko Town.
SCRIPTERS NEEDED
If anyone is interested, I need someone who is very skilled at coding scripts for Golden Memories. I also need some suggestions on a few things I could add to the quest that's only possible with scripts. If any of you are interested, please send me a PM.
THANKS FOR ALL YOUR CRITIQUE
Thank you guys for all the critique you gave to me with the Golden Memories Demo. I've took into consideration several of the comments you have said and I made a few new changes in gameplay in Golden Memories. First off, no more respawns in dungeons. I played through the demo a few times to see if I could do a run without deaths. I realized that having respawns does make the gameplay tedious and stressing. So I completely removed it all together. I think it's challenging enough already with respawns turned off. And now, the most requested feature people wanted from playing the demo...you can now quick warp to the boss room. I felt that having quick-warps to the sub-boss room wasn't really necessary to implement seeing that you rarely visit that particular room. So instead I replaced it with a warp leading to the boss room. I hope this makes navigating to the boss a hell lot easier. And lastly, dungeon maps will now be more detailed. I know some people thought the dungeon map was poorly executed when playing through Level 1-B. I decided to add extra detail to the maps to make them easier to use and navigate the dungeon with. I was thinking of removing the Compass altogether. It doesn't really serve a purpose as you know the Triforce is beyond the boss door.
NEXT UPDATE...
In the next update, I plan to show a few screens from Kakariko Town. Kakariko has seen major growth in future Hyrule. This town is expected to be a lot larger than Lufina Village and will be the center of sidequests which a few certain cameos will appear in. I'll also try to squeeze in a new gameplay video showing off Hyrule Field along with Sepulcher's new MIDI project of the Gaur Plain from Xenoblade Chronicles. Stay tuned.
- Shane likes this
#2
Posted 18 May 2013 - 11:50 AM
The Gaur Plain music was actually no joke, wow! Music from Xenoblade is a great idea, and then especially from Gaur Plain .
#3
Posted 11 December 2013 - 11:48 AM
#4
Posted 11 December 2013 - 04:39 PM
Because otherwise it would be spoiler
#5
Posted 11 December 2013 - 04:42 PM
#6
Posted 27 August 2014 - 09:40 PM
Is this quest ditched?
#7
Posted 27 August 2014 - 11:01 PM
Nope. I just have a busy life to attended to.
- Shane and Avaro like this
#8
Posted 27 August 2014 - 11:47 PM
Same here. Both of us have had pretty busy schedules. Updates always come when we feel they are ready. Rushed products are not wanted here.
- Shane, Jared and Demonlink like this
#9
Posted 28 August 2014 - 12:07 AM
Take your time. This is a project that needs to take its time, because what we have thus far is quality stuff.
- EpY likes this
#10
Posted 28 August 2014 - 02:34 PM
I'm about to graduate college this year so school is my top priority.
- Xenix and Jared like this
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users