I can beat any quest, don't matter what,
hard, to hard, extremely hard, etc etc, but I don't play any kind
old original
Just like old classic design quest , also with new elements added
those are wonderful , fantastic beautiful
if you chose your style and play always,, then you'll master any of that kind
??? did you get it.???
I felt Lost Isle is too hard for average players and...
Started by
DarkFlameSheep
, Mar 20 2008 07:09 AM
20 replies to this topic
#16
Posted 20 March 2008 - 04:56 PM
#17
Posted 20 March 2008 - 05:37 PM
"Any quest"? Check out Gleeok's "I've gone too far" thread at AGN. That demo is absolutely ridiculously hard. You'll have plenty of fun there.
Hey- maybe I should make an "Easy" high-budget quest? What do you guys think?
Hey- maybe I should make an "Easy" high-budget quest? What do you guys think?
#18
Posted 20 March 2008 - 05:51 PM
Hey- maybe I should make an "Easy" high-budget quest? What do you guys think?
Make some low budget ones first. I needed almost a year of ZC experience before I started my high-budget quest. Except that I had two before, but one failed because it was on the betas (BUG!) other failed because the high class features I invented were very buggy and I didn't know One Timed Events. And guess what, both would have been hard if I finished them. But know what? I will finish one of them. The earlier. Just with other name. And it's already so hard that there's no any freakin people who could get further than the beginning of the second dungeon in the second demo!
#19
Posted 20 March 2008 - 09:34 PM
Thanks, I got some opnions.
But I have another question.
Who did name No.43 enemy Kamikaze Drone?
DFW or Peteo misunderstand what is Kamikaze.
Kamikaze mean a divine wind in the true sense.
But I have another question.
Who did name No.43 enemy Kamikaze Drone?
DFW or Peteo misunderstand what is Kamikaze.
Kamikaze mean a divine wind in the true sense.
#20
Posted 21 March 2008 - 06:01 AM
I have the impression that Lost Isle's difficulty is just right. Hardcore players find it a bit easy and not so good players find it very hard, but the average players keep telling me that it provides a good and reasonable challenge.
I think Wolfie and I made Lost Isle with the average player in mind and I'd say Lost Isle is a quest everyone with some Zelda experience can beat.
In my opinion if a game is too easy, it can ruin a game. I felt Wind Waker and Minish Cap could have been great games if they weren't so unbeliveably easy. If there's no sense of danger or accomplishment in a game at all, I find that kind of a game very boring and unrewarding.
I think Wolfie and I made Lost Isle with the average player in mind and I'd say Lost Isle is a quest everyone with some Zelda experience can beat.
In my opinion if a game is too easy, it can ruin a game. I felt Wind Waker and Minish Cap could have been great games if they weren't so unbeliveably easy. If there's no sense of danger or accomplishment in a game at all, I find that kind of a game very boring and unrewarding.
#21
Posted 22 March 2008 - 04:44 AM
I have two sources. Lost Isle have gotten to 27 comments in Pure ZC QDB.
About 8 months have passed after released.
The Hero of Dreams had gotten to 58 comments for about 8 months (HoD is huge,and isn't easy,too).
I recognize my counts may be a bit wrong.
But I guess no few players don't paly or don't enjoy LI enough to comment.
About 8 months have passed after released.
The Hero of Dreams had gotten to 58 comments for about 8 months (HoD is huge,and isn't easy,too).
I recognize my counts may be a bit wrong.
But I guess no few players don't paly or don't enjoy LI enough to comment.
Edited by Nameless, 22 March 2008 - 05:11 AM.
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