I AM Making a new overworld, but it just happens to incorperate the first quest overworld...
How accurately should my overworld mimic the original NES Z1 world?
Started by
Alestance
, Feb 28 2008 03:12 PM
17 replies to this topic
#16
Posted 29 February 2008 - 06:34 AM
#17
Posted 29 February 2008 - 10:53 AM
I say it should just be mostly simelar, i voted 2, because it seems a little bit too symetrical for me. and isnt that the screen to the left twice of where you start? the one that leads to the lady with the mushroom?
#18
Posted 29 February 2008 - 11:12 AM
It doesn't seem like the detailed and undetailed version of the same screen. I think tree areas should be made with packed 2x2 trees, not brushes. Plus that screen doesn't require logs or foliage. The western forest (Lost Woods?) do.
First of all, it's not from the original LoZ. It's a remake of another quest. Second of all, I have tried packing in 2x2 trees instead of forest brush. It just doesn't look right. If you want a really good remake, you have to keep the things in the same place, keep the same basic concepts for each screen, but redesign them to look better.
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