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I've changed the name of my new quest.


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#1 RyanBlazeheart

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Posted 22 February 2008 - 07:01 PM

I am deciding that it should now be called Ganon's Twin Towers or Ganon's Floating Continent. Reasons for this and story are now in my sig. Try to read it slowly otherwise it will confuse you if you read it too fast. I'm even gonna have an escape sequence in it too! I may update the sig after a while when I think the quest is working good each time. Right now it is far from complete and I'm still working on the story, overworld, dungeons, escape, and finale.

#2 Shoelace

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Posted 22 February 2008 - 07:09 PM

To be honest, you really want have have a name to grab people's attentions. And to be honest, those don't do it. Maybe if you make a name for the continent it would be a good name. But to me, those two names sound generic. You have to put yourself and the game in a marketing sense. Would you play a game called the Twin Towers or Ocarina of Time. Now, even without knowing what Ocarina of Time is, you would most likely pick it because it grabs you. That is just some advice for you, to put your mind to work. Good luck. icon_razz.gif

#3 CastChaos

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Posted 23 February 2008 - 05:36 AM

The name needs to come from the story. You should give your quest a name whe you actually start building screens, because you have the story and concepts then. I was thinking for weeks before deciding on the name of my quest.

Now I read your post and sig again... Well, it sounds like you thought that the story needs to be made up only after all screens are finished? icon_odd.gif And you say that despite that you haven't finished all of the screens, you start to write the story...

Acoording to what is in your sig, the best name would be something that refers to that the first tower is a throw off and it's just a trap, a trick to make destroying the Master Sword easier... I'm not sure you should include "Ganon" in the quest title, sounds plagiar...

#4 RyanBlazeheart

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Posted 24 February 2008 - 01:02 AM

Actually the truth is I've built most of it already. I started this late last year. I just didn't have time to work on it. And I'm still an amateur at this. I now dub the quest Eternal Storm! I've done most of the overworld already. The first screen is part of Death Mountain and there's a bridge thats leads to a small floating island with a tower on it. Link already has the Triforce of Courage completed. Zelda has Wisdom. And Ganon has Power. Ganon used his powerful magic to make an Eternal Storm that will slowly cover Hyrule and Link is the only one who can stop it. The raft will work as an elevator in my quest for a couple of parts in both of the towers. Once you think you've beat Ganon on his Island Arena which is north of the first tower by crossing a bridge connected to the top and got the Triforce of Power cross the bridge and an image of Zelda reveals to you that it was actually just a key to the second bridge and Ganon's still alive and will tell you that the first tower was a Moblin Hideout. Then Zelda tells you that the real Ganon built his tower on the island in front of you and will tell you that the island was once part of the Lost Woods and there was a place there called the Master Temple. Ganon sank it into the ground fearing you would find the Master Sword before he made his island chain and his Tower. Luckily somehow a warp to the Master Temple remained in the underground part of the tower. I should call the first tower Moblin Tower and yes the Moblins are as stupid as always. You need the Raft and the Magic Key for most of it. On the third floor the Moblins are so stupid that they literally let Link have the key. I'm not done with Moblin Tower yet. I'm using Keyblocks since it is a sidescroller. My quest has an escape sequence too.

Edited by Blackdrake1, 24 February 2008 - 01:20 AM.



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