This is the entrance to the Color Dungeon's counterpart in this game: The Great Fairy's Dungeon. This is to be similar to how Link's Awakening had it, though not as gimmicky. You run and gun (or in this case, swordfight) your way through the dungeon and find the Great Fairy, who'll either give you the Red tunic, giving you double attack power/double damage, and half damage/attack power for the Blue tunic. I'll also give the option of getting the green Tunic back. The Gold tunic that comes with ZQuest? I'm not sure about that yet.
On your travels, you'll come across a raft, which will be used more often than in the Classic game, and in a different way. The rafting in this game will be kinda like it was in Link's Awakening's raft ride, only you have more control over it. Basically, you're walking on water, and a raft appears under you.
Oceana Isle, a sub-dungeon. I only say that because, though it's short, it does have a boss... sorta. This island is the home of the Koholint Pirates, a feared group. However, they disappeared a few weeks ago, and a red haired man, the same as the one who messed with the Danziah Caves, was seen leaving the island just before the pirates disappeared. This island is populated by red and blue crabs and sea urchins.
The Zoras were a trade partner with the pirates before they disappeared. When they noticed the pirates disappeared, they came to investigate the cause.
This is the sub-boss for this sub-dungeon, sub-made with sub-effort. They're grreen urchins who move around slowly, firing rocks at Link. They take away 2 hearts when they slam into you with oh so much speed.
You're gonna need the hookshot to get past here. Lucky you, as this is the place where you find the hookshot!
*runs*
This is the entrance to the boss arena for this place. It's very foreboding with those skull rocks.
Unfinished boss. I don't exactly remember the behavior of the one from Link's Awakening, but I know he doesn't act like the one from Oracle of Seasons. He just goes around, closing in on your position and swinging the ball farther from him to smack you around. Getting hit by either him or the ball takes away two hearts. *sigh* he's really terrible though. I mean REALLY bad. He doesn't recoil away like most enemies when you hit him, and when you get between him and the ball, he's a sitting duck, cause he refuses to move away. I'm thinking of releasing the script for this guy so others can help to improve him.
After you kick him around a bit with your sword, this happens. He doesn't disappear, and his ball goes flying to the corner, the room's secret isn't activated... it's a mess. D: I'm aware I didn't set the undercombo yet.
This is the Great Mana Tree, located on Oceana Isle. I'll be honest, I only put this thing here so I could take two screens off of my to do list for finishing Oceana Isle. I know, lazy.
Thus, I haven't figured out if this will play any importance. Well, that's all for this island.
This is the entrance to the forest of Koholint, where the ghost I introduced earlier wants you to take him. None too interesting at the moment. I'm not sure how the palette change system works just yet (like the one shown in Hero of Dreams when transferring between Death Mountain and the place west of it (something winds)). Well I could probably learn it real easily if I messed with it... What I plan is to have the palette change to something a bit darker and a bit different, to represent being in a forest.
Here are some big trees. They'll eventually lead to a dungeon that houses the last of the Forest Minish. How I'll do that, though, I'm not sure.
This is the house that Danziah, the ghost who you met in the caves, wants you to take him to. After he bids you farewell and lets you keep the Roc's Feather for taking him here, he'll give you a hint of where you can find the raft, which is needed to progress the story and get you to Koholint.
No Zelda game is complete without a gratuitously giant hole designed to hinder your progress. You're not getting past this unless you have the hookshot, which you'll get after getting to Koholint.
Edited by ThunderSpeed, 11 February 2008 - 09:09 AM.