N+
#1
Posted 04 June 2007 - 09:06 PM
#2
Posted 04 June 2007 - 09:12 PM
#3
Posted 04 June 2007 - 09:29 PM
(IMO, the DS version may handle this game a little better, due to the fact that you can see more of the game with two screens.)
#4
Posted 04 June 2007 - 10:04 PM
I want this game SO badly. I can't wait!
#5
Posted 04 June 2007 - 11:33 PM
#6
Posted 05 June 2007 - 01:55 PM
#7
Posted 06 June 2007 - 03:23 PM
They're doing this with Line Rider as well...
#8
Posted 06 June 2007 - 04:40 PM
#9
Posted 06 June 2007 - 06:39 PM
Wow, I would've never thought that this game would become a hand held game. The level editor was my favorite part.
#10
Posted 07 June 2007 - 06:59 PM
#11
Posted 07 June 2007 - 08:51 PM
It's just fun.
#12
Posted 11 June 2007 - 04:49 PM
It doesn't really matter what it's about, as it's just a "cool ninja avoids bad robots" game. But you don't appreciate how good it is until you see it moving - the animation's brilliant.
#13
Posted 12 June 2007 - 03:28 AM
This actually reminds me greatly of the platformers on the Commodore 64, years and years ago. They tended to have non-scrolling jumping games where you could see the entire playing field at once, the player sprite was tiny, mistakes were fatal, story was non-existent, and the difficulty was very high.
Here's an example of one game: Jumpman. In each level you had to collect all the flowers while avoiding enemies you had no way of defeating.
The game is actually VERY similar in some ways. N is simply taking it to the next level by adding 360 degree physics and velocity to the mix. And a ninja. Who can wall jump. It's simply a good mix.
Okay, now that I've truly dated myself... Before I make myself look too old, let me point out that this was one of the first video games I ever played. Here's the one I spent most of my time playing until I got an NES. *lol*
#14
Posted 12 June 2007 - 04:39 PM
This actually reminds me greatly of the platformers on the Commodore 64, years and years ago. They tended to have non-scrolling jumping games where you could see the entire playing field at once, the player sprite was tiny, mistakes were fatal, story was non-existent, and the difficulty was very high.
Here's an example of one game: Jumpman. In each level you had to collect all the flowers while avoiding enemies you had no way of defeating.
Okay, now that I've truly dated myself...
Bless your retro-gaming self. Single-screen platformers for the win! N reminds me a bit od Chuckie Egg - which is very similar (almost lawsuit-similar) to Jumpman above.
#15
Posted 12 June 2007 - 11:16 PM
Bless your retro-gaming self. Single-screen platformers for the win! N reminds me a bit od Chuckie Egg - which is very similar (almost lawsuit-similar) to Jumpman above.
I might gasp and say "COPYRIGHT INFRINGEMENT!", but the truth is that LOTS of games from that era looked like that: randomly-placed platforms, ladders, and wandering enemies. I mean, come on: even Donkey Kong had that. I can also think of some others that did, like Burgertime (contrary to first impressions, the game wasn't a playable advertisement for any fast food chain).
Wow, Wikipedia has just informed me that Burgertime was a Japanese game... didn't expect that. I guess you learn something new everyday.
By the way, if any of you are interested in other cutting-edge Flash games, try out this one: Seventh Sky. It requires a little bit of thought to learn how each of the weapons work, but once you do, it's a pretty awesome and simple flying combat game with giant transforming robots, laser swords, energy shields, and heat-seeking missiles. Very addictive, especially if you like Japanese mecha.
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