In few Zelda Classic quests, there have been added content after the player has completed the main campaign. This can also be done if the quest uses multiple endings in more story driven games like Light of the Heavens and Eiyuu. However, in my quest, it has no such thing.
What I plan to do is have a dungeon specifically opened after the main game is complete. There is no final dungeon in the main game, but instead moves it as a post-game dungeon so puzzle mechanics can be as difficult as I want, using all conventions throughout the game and uses it as a final test.
The question is, what is a good reward for the player once they have completed said dungeon?
- Items are really arbitrary. What would the player do with a stronger Sword or better Armor? At that point the player already has 100% the quest. They have no desire to replay the same file.
What I had in mind is go to a Light of the Heavens route. If the player has received the best ending, they get the password to the quest, giving access to scripts that are hard to discover from the database and forums. Did anyone else have something in mind?