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A couple scripts and some help.


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#1 Chakaa

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Posted 11 August 2010 - 03:47 AM

Let me start with the help part.... I have absolutely no idea how to load a script and make it work, no idea how to set up the the item, no idea how to make the boss work, and most importantly, no idea about anything to do with scripts. When I am done with the requests, can someone explain to me how to use them?

Boss Script

I have an idea for a boss called the HellHound, since I'm using EZGB 2.1, I would also need a sprite sheet for the LA dog, walking and opening it's mouth. *Custom sprites coming soon*

Phase I

Anyway, what I would need it to do, is fire a constant line of fire, similar to the way fire is shot inthis video, but with the fireballs closer together, and constant for 30 seconds. It never changes the sprite it is, staying still until the 30 seconds are up. In this phase, no weapons can effect it. At the start of the battle, HellHound starts on the flag 'Enemy 0.'

Phase II

After Phase I ends, HellHound follows Link at a pace slightly faster than Link's, trying to ram into him, occasionally firing a fireball (about every 5 seconds). After another 30 seconds, he will stop, and go into Phase III. In Phase II, no weapon can harm HellHound.

Phase III

HellHound stays still for 2 seconds, not doing anything. In this phase, weapons CAN harm him. If his is not attacked, he returns to Phase II. If he is hit at least once by any weapon, he returns to 'Enemy 0' and restarts the cycle at Phase I, and will continue this pattern until he is dead.

Edited by FefeRawft, 16 August 2010 - 02:30 PM.


#2 Chakaa

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Posted 13 August 2010 - 01:17 AM

BUMP. Please, I shortened it down to just one script, I really want HellHound as the boss, I can't think of any other way this would be done other than scripting. I know that this is probably very complex, which is why I can't do it, as I don't even know basic scripting.

#3 Chakaa

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Posted 16 August 2010 - 04:39 AM

Please? Just one boss script, nothing more.

Edited by FefeRawft, 16 August 2010 - 04:40 AM.


#4 lucas92

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Posted 16 August 2010 - 08:24 AM

Find the spritesheet, we won't do the graphics for you.
Also read this:

http://www.purezc.co...showtopic=41233

Edited by lucas92, 16 August 2010 - 08:25 AM.


#5 Chakaa

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Posted 16 August 2010 - 02:28 PM

Finally, a reply! Ok, I'll clean my first post up a bit, and also get my spritesheet (which I planned on making myself).

Edit: Ok, here's the tiles: http://img707.images...undsprites.png/ (If anyone wants to clean up that 5th dog sprite, feel free to do so, I suck at spriting)

It says Phase I at the top because I was gonna make tiles for each phase, but the 5 provided are all that is needed. Also, ignore the green fireballs.

How I want the animation

Phase I

Link walks onto the screen, on the opposite side of the room is an innocent looking dog, wagging it's tail (Sprites 1-4). Then it opens it's mouth and shoots fireballs in a constant line (as seen in the video in the first post, just nonstop with no spaces in between fireballs, if possible). The fireball sprite is Sprite 17. The fire stays constant for 30 seconds. HellHound can't be harmed during this phase.

Phase II

HellHound chases Link around the way dogs normally do in LA (I'd post a video for reference, but YouTube doesn't seem to be working for me.). They bounce up and down alternating between the first two sprites. When following Link, every 5 seconds, HH fires one fireball toward Link. HH follows Link at a pace slightly faster than Link. This lasts for 30 seconds, and HH can't be harmed during this phase. When he is changing directions, the sprites are flipped.

Phase III

For two seconds, HellHound stops in his place, facing whatever direction he was facing when Phase II stopped. Alternating between Sprites 1 and 2. This is the only phase which HH can be harmed. If he is hit at least once, he returns to where he started, preferably the flag 'enemy 0' and starts at Phase I. If he is unharmed, he will repeat Phase II.

This process repeats until HH dies.



Important notes:

-There are no 'up/down' facing sprites because I wanted to keep movement similar to LA, however, he will still move up and down.
-The bouncing is a small little hop that resembles how the dogs walk in LA.
-If more sprites are needed, I'll add whatever is needed and make a new sprite sheet.
-HellHound is only harmed in Phase III because he is letting his guard down to rest, like how the Wolfos act in OoT and MM.

Edited by FefeRawft, 16 August 2010 - 10:16 PM.


#6 Chakaa

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Posted 10 September 2010 - 08:24 PM

BUMP, if anyone actually wants to do this.


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