Boss Script
I have an idea for a boss called the HellHound, since I'm using EZGB 2.1, I would also need a sprite sheet for the LA dog, walking and opening it's mouth. *Custom sprites coming soon*
Phase I
Anyway, what I would need it to do, is fire a constant line of fire, similar to the way fire is shot inthis video, but with the fireballs closer together, and constant for 30 seconds. It never changes the sprite it is, staying still until the 30 seconds are up. In this phase, no weapons can effect it. At the start of the battle, HellHound starts on the flag 'Enemy 0.'
Phase II
After Phase I ends, HellHound follows Link at a pace slightly faster than Link's, trying to ram into him, occasionally firing a fireball (about every 5 seconds). After another 30 seconds, he will stop, and go into Phase III. In Phase II, no weapon can harm HellHound.
Phase III
HellHound stays still for 2 seconds, not doing anything. In this phase, weapons CAN harm him. If his is not attacked, he returns to Phase II. If he is hit at least once by any weapon, he returns to 'Enemy 0' and restarts the cycle at Phase I, and will continue this pattern until he is dead.
Edited by FefeRawft, 16 August 2010 - 02:30 PM.