What do you mean by 'a cursor appear on a string'?
Interactive strings
Started by
Evile
, Apr 14 2010 02:21 AM
19 replies to this topic
#16
Posted 27 August 2010 - 05:48 AM
#17
Posted 27 August 2010 - 09:31 AM
That little cursor that appears next to the yes and no options.
Edited by Christian, 27 August 2010 - 09:31 AM.
#18
Posted 27 August 2010 - 11:21 AM
Oh yeah, my current not-so-well-written version handles yes/no choice like that, I was intending to have a set of choices written out at the end of the string inside the textbox that you can move round through rather than having a separate little block when I re-write it though cause it'll be quite a bit more versatile.
#19
Posted 29 August 2010 - 12:09 AM
So if we use the string.zh string editor instead o the built-in one, would we have to script every dialogue in the game?
Edited by Christian, 29 August 2010 - 12:09 AM.
#20
Posted 29 August 2010 - 04:40 AM
string.zh isn't a string editor, it's just a bunch of functions for string manipulation. It's basically string.h but written in ZScript.
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