Kirby's Adventure Tileset
#241
Posted 06 August 2009 - 07:54 PM
Go for it, and good luck!
#242
Posted 12 August 2009 - 04:45 PM
This game holds some of my childhood memories, so i would like to see it well - done. Since knowing that it's being made in Zelda Classic XD
Edited by Christian, 12 August 2009 - 04:46 PM.
#244
Posted 12 August 2009 - 11:20 PM
That video was sure worth any minute of my time while i was watching it O.o
And this is made in ZC right? because i certainly just don't believe it. WOW! What a great video.
You sir, i pity you since you are scritping this right? All the amount of work you have to do, because it sure looks like it's hell of difficult to do what i just saw. Dangg I'm VERY impressed
Question: Are the bosses being scripted by any chance
#245
Posted 13 August 2009 - 03:01 AM
It's really old and written very very badly, so when I've finished working on Valkyrie/ZC for the moment I'll have to re-write all of the code for it from scratch really.
Bosses are unlikely.
#246
Posted 08 October 2009 - 07:11 AM
Just wanted to keep from gravediggin' (which would'a been in 5 or so days, I think). I actually have gotten a little bit more of this thing organized, and will hopefully get a majority of the rest of the combos organized within the next week or so... but I have work on Friday, Saturday, AND Sunday, so... you know...
But, not today, or the rest of next week until next Friday rolls around, so I'll probably be pretty lacking in the things-to-do department.
#247
Posted 24 January 2010 - 10:23 PM
Hm... no one wants to help with the greatest tileset ever, eh? Time to bring out some spoilers! (hopefully, they're not to big images )
I know, I know. They are pretty amazing. Unfortunately, most of Kirby's movements will have to be scripted, but that'll come with the tileset, so don't worry.
Well, what ya'll think? I know that GBA style or even SNES style might look better to some, but I am personally a very large fan of KA graphics. I tried doing them in 8-bit mode, but that was a little complicated. So I switched over to the easier to create/work with/rip 4-bit mode instead. You guys can rip the palettes from these, if you want. They'll give you the layout for the palettes.
And, I'm assuming no one else is doing this since NO ONE has replied yet. (I'm surprised )
Well, hopefully these will wet your famished Kirby-large appetites, so please reply!
Thanks!
=====NOTE=====
Alot of that post is sarcastic, so... yeah. But I still want some replies. Even replies saying, "I hate Kirby".
#248
Posted 25 January 2010 - 07:57 AM
But, if you could just get all the tiles in the hub worlds ripped into one big block, that'd be awesome, actually! Or just one or two hubworlds would be just fine as well!
Side Note:
This topic was pretty old when you posted, so I don't know if that would be considered 'grave digging' or not (posting in an old topic that has been unresponsive for at least 2 months, I think), but some of the devs might not like that.
But, the only reason this topic is old is because I didn't update it in two months, so I just let it slip away till I was actively working on it. But, since it's here again... I guess I could start ripping a few things.
#249
Posted 30 April 2011 - 11:07 PM
#250
Posted 01 May 2011 - 12:29 PM
#251
Posted 01 May 2011 - 01:47 PM
It had a lot of potential, and I helped work on it! ^^
If you don't revive it, at least release what you had for us to work on it, consider us as well.
#252
Posted 01 May 2011 - 08:01 PM
So yeah...I guess you're free to keep working on it if you want to. I had fun working on it as well, but I ended up getting really behind and now I don't have nearly as much as time as I used to, so I wouldn't be able to help now either. D:
#253
Posted 29 May 2011 - 12:54 AM
It is entirely public domain now! However, if anyone needs help, send me a PM and I'll be there to guide you along! I had a pretty nice system going on... just tedious. XD I wanted to keep the entire thing 8-bit free, so I was recoloring every tile to use every color set. But, it was getting very monotonous to do tilepage after tilepage after tilepage and comboing after comboing after comboing that it slowly slid away from me.
But, I hope everybody enjoys what I've done so far! And, believe me, a LOT has been done. It's, graphically, probably 70-80 percent finished, possibly more. Just need map screens and stuff.
However, what really gets me is that it still needs professional scripting! Kirby is beyond my skills, but I'm sure someone else could script something for this set? *looks around*
EDIT: Oh, and thank you
Edited by AgentLym, 29 May 2011 - 12:55 AM.
#254
Posted 29 May 2011 - 10:08 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users