So, just so people know- certain enemies, like the digdogger kids are dropping a lot more frames than others (thus no eye tracking). It's not that its animation is any different than the ZC enemy, it's just that my script isn't compatible with the default enemy type, so I'm dropping frames because I'm not enough of a scripter to script enemies from scratch. I'm being as faithful as I can given the tools at my disposal. I just want to head off design complaints because it's not my animation or graphics skill that's limiting the animation- it's not knowing how to script enemies with multiple rows of tiles.
I also don't want it to sound like I'm complaining, I've gotten a ton of scripting support, and that's been an enormous help getting me this far. It's not reasonable to expect scripters to script tons of enemies, they have other stuff on their plate too.
Anyway I'll keep at it, and if an opportunity to improve certain enemy animations appears I will be prepared to upgrade them.
EDIT: Enemy update
Edited by Cukeman, 28 July 2016 - 10:19 PM.