There was a cutscene where the screen was shifted over to show a bridge that was out. I got to thinking "It would be neat if I could do a lazy method of bringing attention to things like that without making a new screen."
Well, while this isn't a lazy method, I have sort of figured a way to do something like this.
Basically, this gives the effect of the screen automatically scrolling to show something off in the distance. It's not perfect... and I can't really explain it (if someone who plays the sample could explain it, that would be appreciated).
It uses layers, tic warps, conveyors, and scrolling warps. To get an idea of what to do, try out the sample quest I made (import QSU->Save). Though the tile warps are filled in, the only tile warp in use is the one on the initial screen (screen 00).
Using this strange combination has some problems, though.
- You cannot have the tic warps send you to the exact edge of a screen. Though this makes it insanely fluid, this causes scrolling issues for some reason.
- You can't use a stair warp to initiate the scrolling sequence (I dunno why, but it also gave me warp issues).
I'm sorry the example quest (everything is on map 2) is so messy, but I'm a messy person. If someone wants to perfect this (or make a decent sample quest), feel free to try it.