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Power-Up Mode?


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#1 NineLives

NineLives

    Boom. Zoom. Dakota.

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Posted 26 November 2009 - 08:40 PM

I'm pretty sure it's possible.
Can someone make a script that:
If(magic bar > 0 && If EX1 is pressed)
{Disable all equipable items and enable other items}

It's something like, when the player presses EX1 and the magic bar is not empty, Link turns into super link, and super link has super arrows, super bombs, super sword, super wand, etc. The magic bar slowly decreases and when it's empty, super link becomes normal link, with normal bombs, arrows, etc.

So I'm thinking that when an item has Script 1 (assume script 1 is this script) enabled, then that item will be enabled when EX1 is pressed, and disabled when the magic meter reaches 0.

If you're confused about something, feel free to ask.


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