Freeform Combos
#31
Posted 18 July 2007 - 04:14 PM
Do you mean have an FFC hit a changer, stop for a second or two, and then move in the direction it's supposed to?
#32
Posted 18 July 2007 - 04:21 PM
I am trying to make a dungeon that works as close as possible to the Dungeons in AoL, in this case, the Dungeon Elevators. However, the best that I could come up with is to place a warp on the elevator that insta warps you to an identical screen, where Link is on the elevator and it moves down. You are then warped once again to a clone screen, where the elevator keeps moving. What I want is for it to stop at the near-bottom.
EDIT: On the duplicate screens, the REAL link is invisible. The seen Link is a FFC. The entire FFC consists of a 2x3 block of tiles that look like Link on the elevator, only 1 FFC is used.
Edited by Majora's Wrath, 18 July 2007 - 04:30 PM.
#33
Posted 18 July 2007 - 04:30 PM
Make a FFC Changer type, and have it look exactly like the one that moves down. Check the box that says "Change to this" or something like that, and make sure the acceleration and speed is set to 0 on the changer type.
#34
Posted 23 July 2007 - 01:56 PM
#35
Posted 31 August 2007 - 03:41 AM
Ungg, nevermind, I figured it out. I still have some questions though. Is it possible to make a FFC bounce back and fourth between 2 others. Kind of like a trap? Cause mine bounces of one side that the other then just continues off the screen. Is this fixable?
Edited by Evan the great, 31 August 2007 - 03:46 AM.
#36
Posted 31 August 2007 - 09:17 AM
#37
Posted 31 August 2007 - 12:51 PM
#38
Posted 11 December 2007 - 06:52 PM
Using build 692.
#39
Posted 11 December 2007 - 07:42 PM
#40
Posted 22 June 2008 - 11:21 PM
#41
Posted 23 June 2008 - 12:12 AM
http://www.shardstorm.dreamhosters.com
(Also 1000th post. Woot)
#42
Posted 23 June 2008 - 02:42 AM
Edit: Sniped by Plissken, who just turned 1000. Happy 1000th post, Pliss.
Edited by Schwa, 23 June 2008 - 02:43 AM.
#43
Posted 09 July 2008 - 08:52 PM
#44
Posted 09 July 2008 - 08:54 PM
#45
Posted 09 July 2008 - 10:25 PM
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