I love Zelda Classic and have enjoyed Randomizer Alpha(still haven't found all of the Level 2 dungeons, and Minus Level 6 caused the game to crash on one screen) and I wanted to start joining the community as a quest creator so I decided to make a quest expanding on The Comprehensive ZQ 2.50 Tutorial, adding in a full nine dungeons and all that... but something's wrong with my created quests: Whenever I create Level 2, all of the locked doors are magically unlocked when I playtest it. I used Pure Koten 1.11 for the tileset and have no problems making a Level 1 dungeon with locked doors, but any other dungeon I create where I put locked doors has it so when I enter the dungeon, the locked doors are unlocked.
I don't know what I am doing wrong. I have put locked doors on both rooms where the door leads to. If it was a shutter, I would understand; the code doesn't allow you to have shutters in a room without enemies, the door always opens when you enter that type of room. However, this is a LOCKED door, one which requires a key... only my dungeons don't need keys because the doors never show up as locked, but as open. If someone could send me a reply telling me what I am doing wrong, I could try to fix this.
At this rate, I may just have to use only open doors and doors with shutters and filled to the brim with enemies so they stay shut.