Bonjour mes amis!
Development on the Crystal Heart has been going well. Most areas and dungeons are already made, and the schematics for what's left are also basically finished.
The main obstacles right now are some technical things.
First, I must add some scripts to the game, hopefully the last ones I'll need. I'll compile all of them in a single notepad file.
Second, I'm still a little unsure on how to deal with the maps. I just added new and updated screenshots to the Quest Project, but the corner maps still aren't final. I'm thinking of using Moosh's Metroid Map script for dungeon maps and for the overworld areas either have a pre-set image of the area on the corner + spacebar map, or just have a spacebar map with no minimap. What d'yall think?
Third, there's lots of heavy work involving effects, new sprites and general set up.
And last, but not least, an enormous shift in strings. I've just now learned about the String Codex. With this, I've reached an impasse. I don't know if I should rewrite ALL the strings in the game to make it more polished. I'd be very nice if there was an easier way of doing this instead of having to set up every sing string manually, so I'm open to suggestions.
Also, I'm considering changing fonts. I quite like the Classic Font and think it fits the quest's aesthetic. However, the quest has a lot of text and it might make more sense to make the change, specially if I'll have to rewrite everything.
Here's the current font:
And here's another option:
If i'm going to change it, it would be only for a font that allows more text to be displayed on screen.
I'm quite unsure about this, so let me hear your opinions!
And any and all shortcuts and tips to make this huge amount of work faster will be very appreciated!
Well, that's all for now.
See you lovelies <3
Edited by Ica, 17 February 2022 - 01:04 PM.