QUOTE(tox_von @ Mar 4 2013, 07:29 PM)
![View Post](https://www.purezc.net/forums/public/style_images/PureZC_Green/snapback.png)
are you planning on getting rid of duplicate dungeon stuff it seems like new walls tiles could be added if this was done.
also lockblocks need to have the next combo beside them to function this isnt set up in the current pure.
I already fixed lock blocks, but thanks for reminding me.
![icon_smile.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_smile.gif)
As for that first thing...
QUOTE(Nick @ OP)
This continuation intends to capitalize on one of Pure Tileset's fundamentals: keeping things simple and easy to use. To be more specific, the surface isn't going to vary much from Pure Tileset v2. There will only be minor combo re-organizations (though people will have to press right-shift and the plus button at least 4 times on every overworld screen if they want to re-use overworld screens from v2), there is no intention of including every possible tile and combo someone might want to use, and there will be plenty of room to add your own graphics. Admittedly, this is partially being done out of laziness. There is no way I'd have the patience to modify a tileset that includes everything and the kitchen sink like PTUX or the DoR Tileset. But I also just like the flow of version 2 and don't want to disrupt that too much.
So the duplicate combos will probably be staying. I'm not going to lie: I'm not a tileset
designer. I can comfortably add to what is there and re-arrange and add some minor things (such as making lock blocks functional, which required moving around several dungeon combos to make the room without changing much), fill in all the 2.50 stuff, fix old tileset bugs, and add scripts. However, I cannot create a brand new tileset layout to accommodate the lack of what Wild Bill intentionally added (mostly to make working with dungeons faster since the dungeon materials are always right next to each other instead of requiring large amounts of scrolling). I just don't have the time since I was intending for this to be a side project that lasts for a month at most (not counting future updates).
![icon_shrug.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_shrug.gif)
If someone really wants a tileset with all the possible wall sets they can find, all the combos, and such, they should probably work on updating PTUX or the DoR Tileset. I wouldn't even mind if they took the work from this set (once it's released) as a stepping stone to simplify the process so long as proper credits are given to everyone.
![icon_shrug.gif](http://www.purezc.com/forums/public/style_emoticons/default/icon_shrug.gif)
Anyway, another minor progress update:
![IPB Image](http://img442.imageshack.us/img442/5928/zc20130304001.png)
I've tweaked the active subscreen a bit more and I finally set up the passive subscreen. It could still use some work (fonts, positioning, and such), but it's getting there.