I want a item script that when you press the button it spends magic and heals hearts. using version 2.53
Edited by Blackpaintbowser, 18 December 2021 - 02:25 PM.
Posted 17 December 2021 - 10:55 PM
I want a item script that when you press the button it spends magic and heals hearts. using version 2.53
Edited by Blackpaintbowser, 18 December 2021 - 02:25 PM.
Posted 19 December 2021 - 12:30 PM
I want a item script that when you press the button it spends magic and heals hearts. using version 2.53
Try this.
item script MP_to_HP{ void run(int MP_cost, int HP_Healed, int sfx){ if(Link->MP>=MP_cost){ Link->MP-=MP_cost; Link->HP+=HP_Healed; Game->PlaySound(sfx); } } }
Posted 19 December 2021 - 08:16 PM
I want a item script that when you press the button it spends magic and heals hearts. using version 2.53
Are you also using Potions in your quest?
Posted 26 December 2021 - 01:00 PM
Are you also using Potions in your quest?
no
Posted 26 December 2021 - 06:26 PM
no
In this case you can do this without scripting.
Simply make a potion item and set it so it only heals life, attach a magic cost to it and does not get removed after use and set it up as a Potion item in the subscreen.
Specifications for the item itself:
Item Class: Potions
HP Regained: Whatever health you want your item to restore. You can make it %-based instead of healing a fixed amount of life.
MP Regained: 0
Magic Cost: Whatever cost you want.
Removed When used: Make sure this is turned off. This is turned on by default on potion items.
Posted 29 December 2021 - 01:11 PM
I just thought about a script, that allows that player to decide how many hearts/HP (in Gauge Values) he wants to restore. (32MP per 16HP)
...handled by Dialogue Branches and a Max HP check (for variable Max Heal,during Game Progress)...
I'm pretty sure that I can write it for 2.55, but I never wrote things for 2.53, so I don't know which commands and functions will work and which not
Edited by Bagu, 29 December 2021 - 01:13 PM.
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