Dreams of Yesterday
#61
Posted 05 May 2011 - 05:44 PM
I want to ask C-Dawg (And/or Jman) if I can work inside of it on my spare time and make some sort of redux for it; add a few things, rework some graphics, etc. Would be cool.
#62
Posted 05 May 2011 - 08:43 PM
#63
Posted 05 May 2011 - 08:46 PM
If I have to though, and with the proper permission, I could replicate any particular changes to the version that Jman's version has already made.
#64
Posted 05 May 2011 - 09:06 PM
#65
Posted 05 May 2011 - 09:22 PM
#66
Posted 05 May 2011 - 09:43 PM
#67
Posted 05 May 2011 - 11:12 PM
the train station has a place where you have to bomb to open up a path....the hotel has a work around where you have to drop down and go through water in the basement to advance (this is off the top of my head....I'll check in detail tomorrow, I'll go back over all my notes and stuff at work tomorrow and try to give an accurate answer,; hell, it's friday...I'll find the time lol ( I know where you had to superbomb to open sub terra?, you could only go so many screens in one direction but it wasn't a game ending bug...those were the two major ones (train and hotel) that I vaguely recall...there were a bunch of continue pain in the butt bugs, but nothing that would end the game; just continue point problems throughout the game
Also the respawn bug.... every time back to the forest...
I really hope you guys can remake/unbug this, that would be great
#68
Posted 06 May 2011 - 06:46 AM
Edited by chiefbigcalf, 06 May 2011 - 06:47 AM.
#69
Posted 06 May 2011 - 09:54 AM
I would really like to finish it. I'm stuck trying to find the candle though. I have found all kinds of different areas but no candle. In this quest you have to do things to trigger things to happen so you can go on. Maybe I didn't trigger something to be able to get the candle. I read that it is suppose to be in the Mirage Nightmare.
Thanks!
#70
Posted 06 May 2011 - 11:50 AM
Good news for those who want to spend toime digging in old forums - the forums are still over at Armageddon - dig through them like I did a while back - tedious going but you will find answers; especially about the train and hotel bugs (as well as other nuisances) - happy clicking and hunting for those inclined!!
Edited by chiefbigcalf, 06 May 2011 - 12:16 PM.
#71
Posted 06 May 2011 - 01:07 PM
The lamp is in F-1 of MIRAGE (the right hand side)
Good news for those who want to spend toime digging in old forums - the forums are still over at Armageddon - dig through them like I did a while back - tedious going but you will find answers; especially about the train and hotel bugs (as well as other nuisances) - happy clicking and hunting for those inclined!!
Thanks! That is good to know. I'll go check that out. I was over there looking once before. I guess I was using the wrong shovel.
#72
Posted 06 May 2011 - 02:38 PM
with player v2.10 you can't go right, inside some caves,, only left"" -- player 192-184 is to wimp for moving rocks
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would like some advise for using a good player......!
I got business pending with this quest and will take to the end,,,, (((need to remember what happen long ago))
Got this beat by that time? or I can't just remember??
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Thanks! That is good to know. I'll go check that out. I was over there looking once before. I guess I was using the wrong shovel.
#73
Posted 06 May 2011 - 05:05 PM
2) Screenshots of the screens where there are bugs would be AWESOMELY Helpful. (As well as the names of where the areas are.) I have no problems at all in diving right into the quest, fixing the bug, and uploading a fixed version if I don't have to search for a screen based on a text description. A picture says a thousand words, after all.
#74
Posted 06 May 2011 - 08:39 PM
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1) Could I get the links to where you're talking about on AGN, please? Would be very helpful. Thankie muchly. :-3
2) Screenshots of the screens where there are bugs would be AWESOMELY Helpful. (As well as the names of where the areas are.) I have no problems at all in diving right into the quest, fixing the bug, and uploading a fixed version if I don't have to search for a screen based on a text description. A picture says a thousand words, after all.
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