Yeah, I know why everyone hates me on this forum now, because I just logged onto PureZC and saw how much I cluttered up the "Editor Help" category.
I am so sorry. This what not what I intended
So, whenever I need help on something, I am going to post it here.
At the time of posting, I'm designing a boss. A boss with multiple attacks and teleportation abilities.
And this is just the sub-boss! People, please do not go to Faron until you get the Magical Sword. I am begging you.
Here are the things I need help on (at the time of posting)
-How to make enemies warp (without it being a glitch)
-How to make custom attacks for enemies (I'm planning on making an electric Wizzrobe variety that shoots lightning bolts like a discount Palpatine)
-How to make enemies summon other enemies (I want to make a purple Bokoblin Summoner enemy that summons Red Bokoblins)
-How to make enemies spawn every couple seconds until a boss is defeated
-How to make enemies spawn, then despawn after a while (I want to make a certain boss from Wind Waker in the original TLOZ. The boss in question has a very fast and high-damaging tentacle attack. Since the attack can't work in a 2d format, I want to modify it by making it summon tentacles (which are classified as an enemy due to how the engine works) right at your location, so you have to move around a lot in the fight. These tentacles would then have to despawn after 2-3 seconds to make it fair for the player and to avoid creating a lag machine.)
-How do you even make an enemy have multiple attacks? Obviously it's possible, Manhandla fires both a slow and fast fireball burst, and those are classified as 2 separate attacks by the game. But in ZQuest, there is no prompt for multiple attacks.
-Can you make an attack slow the player down? Can you also make an attack catch the player on fire? (I'm making more new areas after Faron, and two of them are Hebra Peak and Eldin Caves. These two areas are host to 2 new types of Octorok, the Permafrost Octorok and the Igneous Octorok, respectively. The Permafrost variant slows the player, and the Igneous variant catches the player on fire, causing chip damage for 5 seconds.)
-Can you make an attack stun the player? (Electric Wizzrobe)
-Can you make an enemy summon multiple types of enemies? (I want to make a Wizzrobe Archmage that summons every single different Wizzrobe type in the fight)
-How in the name of Hylia do boss sprites work? You can't really select the top left sprite for a walk cycle if the enemy's sprite is actually 4 sprites.
-How to make a custom Guy (no prompt for it, do I have to do it in the Enemy Editor?)
And finally,
-Is there a barber shop in Hyrule that caters to trees as well as people? I got a whole region full of trees that need a damned haircut.
Edited by Bokoblin, 06 March 2023 - 12:00 AM.