Screenshot of the Week 119
#16
Posted 24 April 2006 - 09:13 AM
#17
Posted 25 April 2006 - 01:03 PM
#18
Posted 25 April 2006 - 02:06 PM
#19
Posted 26 April 2006 - 07:56 AM
Radien, good screenshot too but nowhere near DFW's quailty.
#20
Posted 26 April 2006 - 04:10 PM
I voted for Darkflamewolfs shot because of those castle tiles. Though DoR's SD3 grass is really good too.
Edited by Kingboo30, 26 April 2006 - 04:10 PM.
#21
Posted 26 April 2006 - 05:26 PM
#22
Posted 26 April 2006 - 10:16 PM
#23
Posted 27 April 2006 - 06:18 AM
Perhaps people have been seeing too much of the DoR tileset already. Which is too bad, because I rarely see shots with 3D-style mountain tiles that are laid down properly. I can see why people avoid them... they're difficult to use, but personally, I like the results. Even if nobody notices.
So, people appreciate well-laid castle tiles, eh? Hmm, I wonder whether you guys will like my next entry... It's not a castle, but it's got original building tiles. I held off on it because I figured I should post the older stuff first.
Maybe. God knows I've tried, but it's difficult to do with only two greens. I can't use all six of the greens in CSet 3 without putting the "leaf" combos on an upper layer. So if I did use more than two greens, I'd have to sacrifice compatibility with CSets 2 and 4.
(In layman's terms, this means "Tree trunks + 4-color grass = no orange or purple trees for you!!")
I've been looking at SD3 mountains as a guide, but it doesn't help much, because their mountain/grass borders are drawn differently from any other tileset I've seen. They still function as "cake layer" mountains, but colorwise, they're a completely different beast.
By the way, there's a reason people don't use the SD3 set. It's among the most amazingly disorganized sets in the database. >_<; What I CAN say that most of the tiles that ARE ripped in the SD3 set, are ripped properly.
...Oh, and by the way, I'm "Radien." Three syllables.
#24
Posted 27 April 2006 - 07:03 AM
Exactly.
I make the tiles for DFW she wants and then she uses them and makes nice screenies like this week's entry. And I don't even really care if my work gets credit or not, as long as people like my work, that's all what matters.
And don't worry Radien, I'm sure people appreciate your shot, it's just that perhaps it wasn't "special" enough. But it sure looks good.
#25
Posted 27 April 2006 - 05:29 PM
Off-topic:
Lol Radien, until just now I've always read your name as Raiden.
#26
Posted 28 April 2006 - 01:30 PM
I have to go with Radien.
CastChaos: Sorry, but that is just waaaaaaayyyyyyyyyy toooooooo bland.
DarkFlameWolf: It is good, real good. Nothing wrong with it, but Radien's was just better, to me anyhow.
Yes, i know DarkFlameWolf pretty much already won this time, but i still like Radiens more, i have to go with what i like more honestly.
#27
Posted 28 April 2006 - 02:36 PM
...Oh, and by the way, I'm "Radien." Three syllables.
That and the fact that there isent enough to make a real game out of it (well... possible but would be kinda hard) and it is complete hell to use. Even if it was orginzed, it would still proboly be one of the harder ones to use (tryin to get tiles in the right posistions that dont look silly)
#28
Posted 29 April 2006 - 06:29 PM
I have two entries for SotW 120, which will be held tomorrow, followed by SotM 30
#29
Posted 05 May 2006 - 11:59 PM
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