The Bounds of Waterford by Lynel Richie
I was a little kid when Zelda came out in the 80s. When I wasn't playing NES, I would walk around our woodsy neighborhood holding a stick, pretending I was Link fighting my way through Hyrule. I would imagine there were enemies, traps, and secret entrances to dungeons. Now, several years later I got this amazing opportunity to build a Zelda quest based on all of that.
The quest differs from most quests since it based tightly on a real life place. It works without having the typical areas such as a snow area or mountains or desserts. Despite there being a lot of forest the map still remains diverse.
You'll find nine dungeon that progress in difficulty and complexity as you play through. I was certain utilize the enemy editor to the fullest extent creating unique version of the normal Zelda foes. It uses the Classic XD tileset with a ton of custom tiles for whatever else I wanted to put into the game.
It's one of the coolest classic style quests I've seen, which has the advantage of using 2.55 to smooth over some of the issues that plague older style classic quests. Not perfect, but it's got so much charm.