- The Legend of Zelda : Prototype (December 2010) -
For Zelda Classic
A room that is not directly visible in the prototype of Zelda 1, but only in the data via hacking.
In early 2011, I had fun with Zelda Classic the prototype of the first Zelda unveiled in December 2010 and which is a small wonder in my eyes. This is the oldest Zelda playable publicly. You can find out more about The Cutting Room Floor or directly on my website "Triforce Legend" (but it's in French).
There is practically everything that the prototype possesses and in both quests, except for the texts, which I did not really touch, because it is in Japanese and with some differences. So, it is not completely complete what I propose. However, you can help with what is not finished, of course, but I would change what is needed.
Dungeons map 1 (2nd Quest) - Dungeons map 2 (2nd Quest)
There are inaccessible places in the second quest because of development at the time. Use Cheat and the word "Debug 4" to pass the walls and others.
Download : 1st Quest (Proto) / 2nd Quest (Proto)