Original Graphics Showcase
Posted 29 September 2017 - 11:53 PM
And is there a way to create a palette from an Internet image without palette data? Not from some photos or so, just simple images with only reasonable few colors.
Posted 30 September 2017 - 12:05 AM
Post the images in question and I'll have a look at them.
When you say you "try to grab from it in ZC", are you grabbing the tiles or the palette? If you're grabbing the palette there shouldn't be obviously different colours. If you're grabbing/recolouring tiles you'll see different colours.
EDIT: Also yes, you can create a palette from any image, in exactly the same way I mentioned. Just bear in mind that if there's antialiasing you're going to have a lot of superfluous colours in your palette, so it can be better to manually use the dropper and "paint" the palette on a blank part of the image then crop that before reducing colour depth.
Edited by NoeL, 30 September 2017 - 12:10 AM.
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Posted 30 September 2017 - 07:10 PM
Posted 01 October 2017 - 06:27 PM
My latest original graphic: Another portrait! This time of Tuhrahkkkii, k'siih warrior and blade-for-hire.
For comparison, here is also an updated version of Nightmare's portrait (with shorter horns, among other things).
This one was a big challenge to pull off - Tuhrahkkkii's anatomy in-game really doesn't make the most sense, so I had to take a lot of liberties adapting his sprite.
I'll probably make a few more tweaks to it later, but I'm tired and want to show something off.
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Posted 17 October 2017 - 08:23 PM
If you want to import a "cset" into Graphics Gale (note: GG doesn't have "csets" as such, just rows of a palette):
- Click the down-facing arrow at the lower left of the palette (just beneath the grid)
- Select "load palette" - a popup will appear
- On the lower left where it says "file", click it and select "load from file"
- Select the image you want to import a "cset" from (if it's from ZC, you'll need to save a screenshot with the same palette and load from that screenshot in GG)
- It will then show two palettes: on the left is the palette of the file you just selected, on the right is the palette of the image you currently have open (and are importing to)
- On the left palette, find the cset(s) you wish to import then click and drag from the first colour in the cset, horizontally right, to the last colour in the cset (the whole row will appear selected). If you only want to import single colours or parts of a cset, select only the relevant colours.
- Move the cursor onto the right palette and you will see the selected cset "hovering" where the mouse cursor is. Position the mouse so that the cset you wish to import fills a single row of the palette (i.e. somewhere on the left edge of the palette), then left click.
- Click "ok"
- Save the image.
Posted 18 October 2017 - 05:02 AM
If it's a full-color image [as opposed to an indexed one], you'll have to change it to a color-indexed one yourself [All frames -> Color Depth... -> pick the 256 color option], and then deal with moving around the colors in the palette yourself.
Anyway, some enemy graphics I've done relatively recently:
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Posted 18 October 2017 - 05:19 PM
Thanks, I forgot to mention that you can only import from 4/8-bit images with indexed palettes. Fixed this.
@Feenix: Looking really good, love the palettes. If I had one criticism it's the outlines. The way you've done it is like AAing into a dark background, with the black pixels on the "outside" of curves - this causes the sprites to look really jagged on light backgrounds (like PureZC), and just looks messy in general. I'd suggest either a solid black border, or a solid "black" border with highlights. You've also used the red to AA into the background in areas which gives you little red spots speckled around the sprite when placed on dark backgrounds. I made a few edits to the border to show you what I mean:
Original - Black border - Black border with highlights
There were actually a couple of other criticisms I had once I got up close with this sprite too:
1) You haven't used the red effectively. A contrasting hue like that should be used as a secondary lighting highlight rather than just a deep shadow (as it's used here). You're using the red as if it were a fourth blue, which looks weird. Instead, try using the red to light the undersides of the wings.
2) This is the same criticism but more of an example - don't use the red to AA the primary highlights (e.g. tops of the wings, head) with the border. The red is your secondary light source, and it would be completely washed out by the primary in those areas.
3) Similarly, you don't need to use the darker tones when AAing your highlights. At the moment the border along the top of the wings looks really thick, and that's because you've blended the wings into your outline too much (also why my edits still look quite jagged). Beyond the greens you shouldn't go any darker than your lightest blue.
There are a few other nitpicks, but in general everything else is pretty nice. Form, clustering and lighting (beyond the issues noted) are all good.
Edited by NoeL, 18 October 2017 - 05:23 PM.
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