Recently, I've been brainstorming ideas for a new quest I might start making. It would be a very non-linear, story driven game, filled with secrets, fleshed out characters, and very unique dungeons. The dungeons are actually why I created this thread in the first place (and also to just tell you about some of the things I have planned).
I've already come up with some pretty cool ideas for dungeons, ones that I think are very creative and would include many interesting gimmicks. However, I've only done this for a few dungeons. What I am looking for are some ideas from the community, since you guys would be the ones playing the quest, and I've seen so many great things from this community over the few years I've been here.
So if you have an idea for one of the dungeons I have down below, please tell. Or maybe you have an idea for a dungeon I don't even have listed! Feel free to post those too!
Hyrule Castle: This dungeon would be the first dungeon the player goes to, and currently it is under siege by an army that I can't go into detail about for the sake of keeping things secret. It would be chock full of enemies, and there could also be friendly soldiers helping you fight through the army in order to get to the main goal of the dungeon, probably finding Zelda.
These next three dungeons will be able to be completed in any order. I also would really like to add a feature that increases the difficulty of the enemies in the other dungeons when one is completed, so they aren't all the same difficulty.
Forest Dungeon: No ideas yet.
Death Mountain Crater: In my opinion this is the best idea of the ones I have so far. There would be multiple levels of the crater, all surrounding a big hole in the center. At the bottom of the crater, there would be a central temple area floating on the lava. The gimmick would be that you can actually raise and lower the level of the lava in order to move this temple up to different layers of the crater. I really love this idea because I could get really creative with dungeon-wide puzzles.
Water/Ice Dungeon: This is pretty much exactly what you would think it is: A dungeon where you can freeze and melt the water in the dungeon. Currently I feel like this could be a decent dungeon, but it still isn't very creative. I still plan to use this, but any ideas that could go well with this would be appreciated.
Now that Link has gotten whatever Macguffins he got from these past three dungeons, he can finally make it to the fabled...
Palace of Mirrors: This dungeon is a place of deception. The dungeon would of course be littered with mirrors, but not any ordinary mirrors. These mirrors can reflect objects and enemies that normally couldn't be seen. They also reflect magic and light, allowing for some puzzles, too.
That last dungeon was mainly a transition dungeon into the second part of the game. Now we're into the serious stuff... which I also haven't put to much thought into yet. These dungeons can also be done in any order.
Desert Dungeon: No ideas yet.
Technology Dungeon: There will probably be lots of electronic gates, moving objects, and robotic enemies here.
Wind Dungeon: This will end up being a tower reminicent of that one dungeon I can't remember the name of from Light of the Heavens by Russ. There will also be many wind themed puzzles and outdoor sections.
Undead Dungeon: No ideas yet, except for story relevance.
Then of course, there's the final dungeon. I won't spoiler anything yet, but it will be a very epic climax.
Now, lots of these ideas will require scripting. That is why I said I might start making it earlier. Anyway, if you made it this far, then congrats, I guess. If you have any ideas or even just comments, then PLEASE say them. Thanks for reading!
Edited by CyberGamer1539, 03 December 2016 - 10:00 PM.