This would be nice so that ghost.zh can decide whether to play a spawn animation based on the setting in the enemy editor. Currently this is possible only by using a misc.attribute field or hard setting it in the script.
Accessing an enemies' Spawn Animation via script
Started by
Mitchfork
, Nov 27 2020 10:11 PM
2 replies to this topic
#1
Posted 27 November 2020 - 10:11 PM
#2
Posted 05 December 2020 - 10:38 AM
This would be nice so that ghost.zh can decide whether to play a spawn animation based on the setting in the enemy editor. Currently this is possible only by using a misc.attribute field or hard setting it in the script.
Are you asking for spawn type (enter from side, random, placed) or the actual animation (flicker in, spawn poof)?
#3
Posted 05 December 2020 - 11:19 AM
Are you asking for spawn type (enter from side, random, placed) or the actual animation (flicker in, spawn poof)?
Actual animation.
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